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KSP2 Release Notes
Everything posted by Minmus Taster
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Astra Space Inc. (formerly Ventions) Launch
Minmus Taster replied to tater's topic in Science & Spaceflight
Second stage is looking good, handling itself very well! -
Astra Space Inc. (formerly Ventions) Launch
Minmus Taster replied to tater's topic in Science & Spaceflight
T-1 Minute liftoff! Max-Q Holding up good so far! lets hope that fairing works this time Fairing & MECO SECO -
Astra Space Inc. (formerly Ventions) Launch
Minmus Taster replied to tater's topic in Science & Spaceflight
Lets hope they don't mess this up again, wouldn't be very good for business to lose two payloads in a row. Go for launch so far. T-2 Minutes -
It's Sarcasm, I would never say something like that seriously. @kerbiloid?
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Pathetic as always /j @Admiral Fluffy?
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DC16 3.1415926535897932
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I'm sure some of you have heard of Gas Planet 2 and 3, two giant planets never added to KSP: Above: Test image of Gas planet 2 (no image of Gas Planet 3) But what if one or more were added in KSP2 as rouge planets? It would certainly be a very neat challenge and could lead to some very interesting finds and could fit in with the rest of KSP2's lore, for instance Gas Planet 2 and 3 could have been thrown out of the system by Jool or some other event that could have something to do with the systems around Kerbol but Eeloo (which was meant to be a moon of Gas Planet 2) was spared and is now a leftover of what was once there. This would also fit with the devs plan to never change the layout of the Kerbol system itself but could instead add to the intrigue of places like Eeloo, and could also give players the chance to learn about rouge planets and system-disrupting events, like planets being ejected due to violent events like planetary or stellar encounters.
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totm nov 2023 SpaceX Discussion Thread
Minmus Taster replied to Skylon's topic in Science & Spaceflight
This never gets old -
Interplanetary War & Kerbal nations.
Minmus Taster replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
As people have pointed out KSP is of course a non-violent game, I was just a hypothesis on what something like that could work, it wasn't meant to encourage any sort of violence especially in a game like KSP. -
Stage 1: Denial Stage 2: Anger Stage 3: ??? TBC
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Comrades! we must rise against A.D.A.S and defeat them!
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Rask & Rusk loss of individuality?
Minmus Taster replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
Good point, But I still hope that there's some sort of tidal bulging on them since that is pretty accurate anyways from my knowledge on the subject. Like with what you see with the death star Mimas in orbit of Saturn: -
Rask & Rusk loss of individuality?
Minmus Taster replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I have not, I was never questioning the interesting orbital challenge, they are very interesting and I'm looking forward to messing around at that system, I'm saying that from an exploration standpoint both of them are basically the same which might de-motivate people from spending to much time trying to explore both of them. -
Overall Rask & Rusk should be a really interesting place to visit but I think there's a slight misstep with the design presented in 2021. For the record this is not any sort of attack on the dev's, they've done an amazing job with the game and Rask & Rusk are already spectacular examples of the stuff they've done. But there's something about Rask & Rusk that may be a detriment to that system overall in my opinion, this is based of pre-alpha footage of course and this might already be invalid but let me ask you this question, do you know is this Rask or Rusk? If you answered "I have no clue" you'd be correct, to be fair the devs have yet to clarify which planet is which and this makes sense considering the games not even close to being out. But if you are actually playing the game and you want to land on Rusk for example, other than the names on the map view how are you supposed to know which planet is which? and why should you care in the first, both planets seem to look mostly the same. Lets look at Rask & Rusk during their reveal in game at PAX east 2019: This may or may-not just be me, but Rask & Rusk look visually different from the tidal forces acting on each-other, lets assume that Rask is the top one and Rask is the bottom in this image for this post, from this angle Rask looks like a madness combat head, and Rusk looks like a cracked egg. It might seem like a small change but this helps us to visually distinguish the two from each other, and it's also a great example of tidal distortion for the player. This is the more modern design of Rask & Rusk from Episode 4 of the KSP2 feature video's: For the most part it looks stunning and for the most part it's a huge improvement from when we first saw them, but now there's a small issue, I have no idea which is which now. The only thing I can tell them apart is that Rusk seems to have more lava than Rask, and in my opinion that's not enough to make them unique, why would you want to explore both of them other than necessity to do so for a contract or colony supply mission. So I guess my point after all that is that Rask & Rusk just don't have interesting enough individual identity to explore each of them in detail like what seems to be the goal with the planets in the game, and I'm even going to make the bold claim here that aside from the cool lava, both of them kind of look like boring rocks compared to the stuff the devs put on other planets in terms of actually exploring their surfaces. It's a cool system, but not very cool planets. And with that I now set you free from my rant, thank you for getting through the whole thing, I of course don't know anything about Rask & Rusk other than the pictures I've seen and might be totally wrong of course, have a great day
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I doubt it considering the stable income of content and the indicators & blah blah ....
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The Upcoming Movies (and Movie Trailers) MegaThread!
Minmus Taster replied to StrandedonEarth's topic in The Lounge
Hello there -
Meanwhile in an alternate universe:
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Sadly not, ironically that would be a GREAT place to keep it from pirates for the next few decades at least.
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Also it's worth mentioning this is also a protected wreck and disturbing Endurance is illegal, the team who found it will only survey and document.
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Pictures coming in from the wreck The Stern with the name plate still visible after over 100 years 3000 meters underwater. This is another picture of the stern with the ships wheel still in place. This is the Starboard bow of the Endurance. As a bit of a shipwreck geek this is an amazing day, I extend my congratulations to the team of Endurance22 As for the overall wreck, She's upright, intact, and shockingly well preserved, it's such a shame such a beautiful ship had to go the way it did When She sank the rigging was dragged down with Her which is a relief because I was worried all that had already been ripped of fully on the surface. Even the funnel is intact (the funnel is usually one the first things to go on a shipwreck) it's lying on it's side with the whistle still on it.
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That would push release back to AT LEAST august, I assume that'd be a month or two ahead of KSP2 minimum so that puts the game in sept/dec range.
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Where did that info come from? sounds exciting
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Well according to my worryingly obsessive predictions the next (and possibly final) feature video is coming up in a couple weeks at most and PAX East is just around the corner, so we could see the promotional material ramping up again with those two things followed by a release some time in the next five or six months.
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