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Everything posted by Caerfinon
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How to find a (relatively) level landing site?
Caerfinon replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
and touch the slippery tentacles of Kraken.... -
Hello new and fellow traveller of the KSP-Community! Welcome to the forums. Fly Safe.
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Luke, use the force...
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
Well.... you could try making the KIS tank work like the Stock Cylinder The resource is already present in the KIS Tank but you can't add it to stock inventory. If you added this to the KIS Tank MODULE { name = ModuleCargoPart packedVolume = 15 reinitResourcesOnStoreInVessel = true } then it could be placed in stock inventory including a kerbal's personal stock slots, refuel when placed in a vessel's slot and work as the stock cylinder does. Just don't use the refuel button This is "theory" but something to try. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
It appears the KIS Propellant tank needs an upgrade. Every time you click refuel it throws an exception in KSP 1.11.2 [EXC 10:07:26.733] NullReferenceException: Object reference not set to an instance of an object KIS.ModuleKISItemEvaPropellant.RefillEvaPack (KIS.KIS_Item item) (at <717f3fbf4619476fb8c8266ee8d73162>:0) KIS.ModuleKISItemEvaPropellant.OnItemUse (KIS.KIS_Item item, KIS.KIS_Item+UseFrom useFrom) (at <717f3fbf4619476fb8c8266ee8d73162>:0) KIS.KIS_Item.Use (KIS.KIS_Item+UseFrom useFrom) (at <717f3fbf4619476fb8c8266ee8d73162>:0) KIS.ModuleKISInventory.GuiContextMenu (System.Int32 windowID) (at <717f3fbf4619476fb8c8266ee8d73162>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Likely due to recent changes. On a positive note you can still equip it and it attaches to the backpack nicely. You can also use the "EVA Fuel Cylinders" from the new stock inventory system as a substitute, but you'll have to drop the parachute to carry them. -
There and back again KOAR I (Kerbin Orbit And Return) achieves orbit. Suffers a little separation anxiety "burning out his fuse up here alone" But it all works out in the end, which is a safe return home.
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How to find a (relatively) level landing site?
Caerfinon replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
KER has a slope readout of the terrain under you. Basically it is the [Angle of the slope] @ [the heading of the slope downward]. So a readout of "0.0 @ ---" would indicate a flat surface and "2.0 @ 90" would mean a 2 degree slope heading 90 degrees (or east) If you are looking for an automated tool, then Throttle Controlled Avionics has a feature in it's landing routines that searches for a flat landing site nearby if the one you've selected is too steep. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
You need to post the imgur link that ends in either .png or .jpg for pictures to appear -
in a folder in your GameData. I use GameData/Caerfinon/Patches for the ones I write
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You might look through the mod tutorials. A little dated, but some information is still useful https://wiki.kerbalspaceprogram.com/wiki/Category:Modding_Tutorials This tutorial; https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish involves using the unity software to finish you part before exporting it to an mu, however most people use the blender plugin to skip these steps. Blender is not the only utility to do the graphics part, it is however the most popular.
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The boring bits Air travel is fun and glamourous, but it has its mundane bits too.... keeping under the speed limit on the taxiways is one of them.
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It's more a "nice to have" suggestion. Get to it when you can, or leave as is if that's what you prefer. I'm the last guy who will tell someone else how their mods should be written. Looking forward to them!
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I like the ribbon set a lot. Thanks for making it. If possible, could we get a shorter description of the ribbons? The detailed explanation tends to bunch up in the UI and is hard to read. This could be done in the cfg file by making the detailed information a comment line for example; Current: 14:NEAAM:NASA Exceptional Administrative Acheievment Medal:For "a significant, specific accomplishment or substantial improvement in operations, efficiency, service, financial savings, science, or technology which contributes to the mission of NASA.":9999 Porposed: # NASA Exceptional Administrative Acheievment Medal. For a significant, specific accomplishment or substantial improvement in operations, efficiency, service, financial savings, science, or technology which contributes to the mission of NASA. 14:NEAAM:NASA Exceptional Administrative Acheievment Medal:For significant administrative contributions to the mission of NASA.:9999
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Good to know
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[1.2.2 / 1.3] Career Evolution Contract Pack
Caerfinon replied to pap1723's topic in KSP1 Mod Releases
This looks good. -
[REQUEST] Flag Sorting.
Caerfinon replied to Dackary McDab's topic in KSP1 General Mod Development Help and Support
You could look through the API documentation. See how flags are defined and grouped and see if you can make code to add a new type. See ->https://www.kerbalspaceprogram.com/api/index.html -
[REQUEST] Flag Sorting.
Caerfinon replied to Dackary McDab's topic in KSP1 General Mod Development Help and Support
Best that can be done without code and a DLL is to use the following folders placed inside GameData; GameData/Modname/Flags = normal flag grouping GameData/Modname/FlagsAgency = grouped with the "Space Agency" flags GameData/Modname/FlagsOrganizations = grouped with the "Organizations" flags The SpaceCanada and Masseffect flags are in my "GameData/Caerfinon" folder in the directories named above. The other flags are Squad defaults -
[1.2.2 / 1.3] Career Evolution Contract Pack
Caerfinon replied to pap1723's topic in KSP1 Mod Releases
The rules are covered in the license terms of Career Evolution Contract Pack which is CC-BY-NC-SA If you adhere to these terms you can post in the forums and indicate the license(s) that your modified work is covered under and release on github/spacedock/dropbox/googledrive/etc. -
Well done. Huzzah!
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And some usefulness on the home world will be most appreciated. Science Research, Passenger Flights, Buzzing the Tower, Sky diving, Barn Storming, and many others as well!
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