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Everything posted by Caerfinon
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Is it possible to have kerbals who are injured or below say 80% health to be marked as "unavailable" in the Astronaut Complex in the same way that the mod Crew R&R does to give recently used kerbals some down time? This would be a "nice to have" kind of feature.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
If you want you can list the specific parts and the mods they are from (or stock) and I 'll load it up and see what I can see. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
Can you attach the part to any other location successfully? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
@si2504 hmmm could be that the part itself is a little picky about where it goes. Would really need to see a ksp.log / player.log that captures the period of time you try to attach it. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
Which KIS tool is your kerbal using? -
Oh! I have slipped the surly bonds of Kerbin (KerbalX: Wing Walker) Jeb takes the Wing Walker out for a trial flight. Bill and Bob were supposed to come on this mission as well, but they were.. um.. called away on... um... important business. Ya that's it. Sounding Rockets, is there nothing they can't do? TO THE SKIES! Bob and Bill do not know what they are missing! Bringing it home in a nearby field To a perfectly safe landing. This is the way,
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
I think "Dread Pirate Roberts" may already be reserved... -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
You cannot directly transfer objects from stock inventory to KIS inventory. The only way I've found to do this is remove item from stock inventory and drop it. Then use KIS grab function to pick it up and place inside KIS inventory. Easy on the ground. More challenging in space. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
Glad to help. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Caerfinon replied to nightingale's topic in KSP1 Mod Releases
This is possible, but the duration parameter needs to be nested in the VesselParameterGroup. The following example from one of my contracts has a 3 day timer that persists through Scene changes and stays associated with the defined Vessel.- 5,225 replies
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You called? @Hotel26
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
Can you post a screen shot of what it looks like while you are trying to use KIS? -
error on my part. should have been "Dr.kerman". I'm bad, and I should feel bad about being bad So Dr. Kerman is *REALLY* needed in the operating room.
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This is the way.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
is the colour preset just off? Can you change it in the instance editor? Or is it a texture related thing (i.e. pink) -
Indeed it is I! @Dr.kerbal you are needed in the operating room.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
Can you post a picture of this? (you must have the image hosted on a service like imgur.com and the URL needs to have an extension of .png or .jpg) Can you also post the configuration file for the instance that is showing up pink? -
Denied! @ColdJ is summoned
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That tower needs some warning lights Nice ship though.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
I just completed a wiki you might find useful: Getting Started With Kerbal Konstructs You don't *need* additional mods, however there are many useful mods that add additional parts and structures to use in Kerbal Konstructs; Omega's Stockalike Structures Tundra's Space Center Kerbin Side Remastered -
Once you are in the editor. You can select the Group, or individual instances within the group and there is a delete option for them on their dialog box.
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The author has been busy of late. I've been developing some additions through add on mods, but the original bases are for the most part the same - My mods are Kerbin Side Remastered GAP and Kerbin Side Remastered Gap Extras. The mods KSC Extended and Kerbin Expansion Pack are complimentary and can be added as additional bases
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You're about to jump out a perfectly good airplane Jeb, how do you feel about that? Step 1: Leave the plane. No really, open the door and hang on to the hatch at 2500 meters... then let go! Step 2: Pull the rip cord and hope for the best Step 3: The chute deploys now fly it on down. The ground is that green stuff approaching you quickly from below. Step 4: Dust your self off and wait for pickup.
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FYI - After upgrading to v0.0770 I discovered that city lights disappeared from flight mode. If I revert to v0.0723 city lights return. The city lights are visible in tracking station and map mode, and from ships in orbit. But not with atmospheric flight scenes. I am using EVE Redux v 1.11.2.1 and the stock configs EVE-1.2.2-1 If you need additional information let me know.