modus
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Yeah, that's what I feared. Also @Exo's Lab, apart from parallax configs, how does this release differ from the early release from the end of december (see previous page)?- 334 replies
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- totm dec 2021
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From my experience, it's ok. YMMV ofcourse.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Have you read the "tips and hints" part in the op? -
[1.12.x] Textures Unlimited Recolour Depot
modus replied to Manwith Noname's topic in KSP1 Mod Development
Save them as .cfg files somewhere in your gamedata folder, launch the game. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Yes, linx is working on parallax continued (paid version for now) but parallax 2 can still be used.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
What do you mean 'down'? Parallax 2 is perfectly downloadable and playable?- 3,156 replies
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Thx, will try it out soon! edit: did a quick check: looking good!- 334 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
That's weird. It's Ascension, it's most definitely from KSE (latest release from github)- 334 replies
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Swell! Yeah I'd definitely put Ervo and Soden beyond the extra planet (like my second screenshot). I also like Geito and Lint-Mikey going really far out.- 334 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
So following up on my previous post, I tried MPE+KSE, once with the OPM patch (so forcing the orbits to change, because I don't have OPM) and once with a changed patch (NEEDS:[OPM] swapped with NEEDS:[KerbolExpansion] With OPM Patch With changed Patch ==> changing the patch works ==> I (but that's just me, I am by no means telling you what to do with your mod!!) like the 'wider' orbits better with KSE. And But! I have to say: the new textures are chef's kiss- 334 replies
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Thanks for checking this out (when you find the time ofc)! I'm totally guestimating, but I think the KSE orbits are kinda similar to the OPM orbits. I use MPE and KSE and the MPE orbits don't look out of place When I have time to play I'll try with the modification and with the patch (changing the NEEDS[OPM] to NEEDS [KSE] would do the trick I guess), and see what happens. Also,- 334 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Yeah, so while I understand what you're doing with the stock compatibility, I wonder what will happen if I try this with the wonderfull Kerbol System Expansion, a great OPM replacer. I haven't tried it yet, but I think I'm going to want to keep the MPE orbits as they were. Is that possible (maybe with some cfg tinkering)? Anyway, I was a MPE fan, I will definitely remain so, seeing what you're doing, keep it up!- 334 replies
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So is the glitching ksc a common issue, for everyone?
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- totm april 2023
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I just realized, your own mod also serves as an opm replacer, good job!
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- outer planets
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It doesn't. Opx is totally different imho; kse has different planets and moons, opx enhances opm, but without parallax continued and volumetric it's just not on par (imho). I mean, if jool plus had parallax and volumetric, I'd totally install it with kse.
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