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modus
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KSP2 Release Notes
Everything posted by modus
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Game Freezes on Every 2nd Launch
modus replied to Limabot's topic in KSP1 Technical Support (PC, unmodded installs)
That doesn't look right Your logs location is %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log. However, you are using an unmodded install, right? Then the problem might be something else. All your drivers are updated? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
modus replied to Gotmachine's topic in KSP1 Mod Releases
Cannot confirm, don't have this problem. So it's not this mod, or not just this mod. -
Game Freezes on Every 2nd Launch
modus replied to Limabot's topic in KSP1 Technical Support (PC, unmodded installs)
Well, the smart people here are going to want a little more info I think, like a logfile... -
[Most 1.12.x] Near Future Technologies (August 26)
modus replied to Nertea's topic in KSP1 Mod Releases
No not here I think...USI Freight transport technologies does have big reaction wheels. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Picture of your Gamedata and wbi folder would help here, I think. -
I don't know dude...All I know is you should not click. But also: click!
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Has it ever been open??? Click!
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They are all very obedient. I'm not. I click.
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Click! I quote the great @AlamoVampireto click!
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First of all, you have different ModuleManager dlls. Delete all except 4.2.2. Let's start from there Also, what's your KSP and Kopernicus version?
- 6 replies
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- mods
- real solar system
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(and 2 more)
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Your screenshot is not visible (at least not for me). Can you share it via Imgur (or another public site)?
- 6 replies
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- mods
- real solar system
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(and 2 more)
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@Zalym Well, the major change is ofcourse the introduction of WOLF. Haven't seen a YT series or showcase on that. IIRC @RoverDudedid do some streams showing of WOLF. AFAIK in general MKS still works the same, so I guess the older videos are still fine. -
[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I'm glad you know your priorities! -
[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Good morning to you then (do you wake up really really early or are you not in the US? None of my business I know )! Yeah I don't think OPM will be the problem. -
[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
@CaptainThunder, @R-T-B looking at the modlist, I'm also wondering: does KHNS play nice with Galaxies Unbound? Not using those packs myself so not sure. -
[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Good point. I believe it gets generated when you run the game. Luckily you can also change the setting in game. Can you try that? -
Not true. Just answered your question in the Kopernicus thread. Also, the release notes say "please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate."
- 498 replies
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- totm april 2023
- kopernicus
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[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
It's an option you can turn on in the Kopernicus_config.cfg, or in game via the Kopernicus widget. Plus, as the release notes say: "please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate." -
Gogogo click!