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modus

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Everything posted by modus

  1. Are you sure your tank configuration is correct? Did you check the Dv in atmosphere or in space?
  2. @Zalym Well, the major change is ofcourse the introduction of WOLF. Haven't seen a YT series or showcase on that. IIRC @RoverDudedid do some streams showing of WOLF. AFAIK in general MKS still works the same, so I guess the older videos are still fine.
  3. Good morning to you then (do you wake up really really early or are you not in the US? None of my business I know )! Yeah I don't think OPM will be the problem.
  4. @CaptainThunder, @R-T-B looking at the modlist, I'm also wondering: does KHNS play nice with Galaxies Unbound? Not using those packs myself so not sure.
  5. Good point. I believe it gets generated when you run the game. Luckily you can also change the setting in game. Can you try that?
  6. Not true. Just answered your question in the Kopernicus thread. Also, the release notes say "please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate."
  7. It's an option you can turn on in the Kopernicus_config.cfg, or in game via the Kopernicus widget. Plus, as the release notes say: "please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate."
  8. Yes finally I can click once more
  9. Ok guys, so I have a problem after using the Konstructor from the super awesome mod Konstruction. "So why don't you ask over there?", I hear you screaming at your screen. First of all, chill. Second, I'm not really sure Konstruction actually is the problem. So here goes. First, some formalities. Here's my mod list and here are my log files for my 1.12.3 install: KSP log en player log I thought I saw someone reporting something similar after the latest version of Konstruction (and the other USI mods) dropped, but I can't find it anywhere. So either my searching skillz suck, or I only dreamt it. Probably the second. I thought the (imaginary?) report said that Konstructing a vessel that had one or more Hab modules (so a MKS part or a part from another mod using a MKS patch) caused problems. When I tried exactly that, I had troubles indeed: building the 'Mun Hab Pilgrim2' (with parts from both SSPXr and Planetside Exploration Technologies, both 'enriched' by MKS) through the 'Konstructor' (the orbital shipyard from Konstruction) caused an infinite loading screen. Game stuck? Well, not really, because my KAC window was still available, and I could switch to another ship via that way. When I went to the map screen, I could see that the 'Mun Hab Pilgrim2' actually was build. When I tried to switch to it, I got a never ending loading screen again, so I had to escape using KAC again. I could switch to the Konstructor, however, and then use the 'swith to nearby vessel' key. Oh boy. The vessel instantly turned into spaghetti, back into a ball, stretched again, ...went into a rapid spin and acceleration, ...Total Mess. So was it the hab modules? Maybe, because the Konstructor works just fine when building other craft without hab modules. I can also build and load the 'Mun Hab Pilgrim2' from the VAB*. So it's got to be Konstruction right? Well, when I reverted to the previous version (the bleeding edge from October 2021), it did not solve the problem. Maybe another USI Mod (like MKS)? I reverted the whole USI suite, did not solve it. Looking at the logs, I see weird stuff (*like FlowGraph errors from the vessel I loaded from the VAB?), but examining logs isn't my strong side. So I turn to you, logfile nerds connaisseurs. Do you guys have any clue? The log files are from a session where I started KSP, switched to the Konstructor (time warped a bit), Konstructed the vessel, looked at the loading screen a bit, switched to another vessel, and closed to game. Anyway, it's not like my save (using it since 1.7!) is completely broken, everything works fine except Konstructing Hab modules, but an answer would be nice. Cheers!
  10. That's intended behaviour (when using SSPXr and MKS together) as far as I know.
  11. I don't think this is the right place to discuss other mods. I'll DM you, if I remember
  12. For what it's worth, also having this It's like DOE is turned off when you open the telescope.
  13. Iirc there is a mod that lets you select which buttons you want to see, but I don't know if it lets you do it in different scenes.
  14. Same here, everything working fine with those mods.
  15. Doesn't bother me at all. Even saw the button on the main menu after closing my save. Kopernicus be everywhere yo. But I get what you're saying about the different buttons for different scenes, makes sense.
  16. I really shouldn't worry too much, @Rakete. It think it will definitely be playable. I've encountered the sinking bug (a long time ago, before there even was a fix) and I mostly thought it was weird. And now that there is a fix, I really don't see why you wouldn't use it. My CPU is worse than yours, and I'm not worried at all.
  17. If you want to If you install GEP Primary it will;see the op
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