modus
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[1.12.x] GravityTurn continued - Automated Efficient Launches
modus replied to linuxgurugamer's topic in KSP1 Mod Releases
All good, all good Happy flying! -
Yes, only once or twice...
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Haha that's an anticlimax -
[1.12.x] GravityTurn continued - Automated Efficient Launches
modus replied to linuxgurugamer's topic in KSP1 Mod Releases
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[1.12.x] GravityTurn continued - Automated Efficient Launches
modus replied to linuxgurugamer's topic in KSP1 Mod Releases
This will sound a bit strange, but you could, like, read the title of the thread and the op. (I know I'm crazy). -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Opm doesn't have a star, so it's definitely not from this mod- 758 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
@strider3Why do they have to be superlarge if you're gonna weld them anyway? I make pretty huge stations and the seniors are just fine for that.- 1,473 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
No, there aren't.- 1,473 replies
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I did a minitest (just fired up the game, opened a save, loaded a ship, went to map), everything seemed fine. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
@R-T-Bwhen modding -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Love this -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
And first image of the morning here! -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Yep, manual install is really easy- 1,473 replies
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I also had this. It happened when I got a new version (but not the latest) of KSPCommunityFixes and disappeared when I rolled back. Or rather, when I used my back-up install with the previous version of KSPCF. I now have the latest version and it no longer happens. However...in your screenshot I don't see KSPCF, so that couldn't have been the/my issue (?). I wanted to ask if you have a back-up install, but I'm seeing that you're using your Steam-install as your modded install. That's always tricky. So I don't really have a answer, other than starting from a clean install and adding mods untill you encounter the problem.
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This mod has been succeeded by Maybe you can ask there? Also I get what you're saying but it's kind off the point of this mod to enhance distant objects
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Can confirm: very very nice! -
Nice. Also: so that's why I suddenly saw 2 new LS releases on github
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Meh
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
@Ooglak Kermanwhen the game locks up, do you have errors about 'unable to set target' (or something like that, can't remember exactly)? I have that -or used to have that, haven't encountered it for a while- sometimes when I went to MPE bodies.