modus
Members-
Posts
985 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by modus
-
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Opm doesn't have a star, so it's definitely not from this mod -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
@strider3Why do they have to be superlarge if you're gonna weld them anyway? I make pretty huge stations and the seniors are just fine for that.- 1,473 replies
-
- 1
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
No, there aren't.- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I did a minitest (just fired up the game, opened a save, loaded a ship, went to map), everything seemed fine. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
@R-T-Bwhen modding -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Love this -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
And first image of the morning here! -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Yep, manual install is really easy- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
I also had this. It happened when I got a new version (but not the latest) of KSPCommunityFixes and disappeared when I rolled back. Or rather, when I used my back-up install with the previous version of KSPCF. I now have the latest version and it no longer happens. However...in your screenshot I don't see KSPCF, so that couldn't have been the/my issue (?). I wanted to ask if you have a back-up install, but I'm seeing that you're using your Steam-install as your modded install. That's always tricky. So I don't really have a answer, other than starting from a clean install and adding mods untill you encounter the problem.
-
This mod has been succeeded by Maybe you can ask there? Also I get what you're saying but it's kind off the point of this mod to enhance distant objects
-
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Can confirm: very very nice! -
Nice. Also: so that's why I suddenly saw 2 new LS releases on github
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Meh
-
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
@Ooglak Kermanwhen the game locks up, do you have errors about 'unable to set target' (or something like that, can't remember exactly)? I have that -or used to have that, haven't encountered it for a while- sometimes when I went to MPE bodies. -
As mentioned many times in this, and other USI-MKS threads: https://github.com/UmbraSpaceIndustries/USI-LS/releases
- 5,673 replies
-
- 1
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Yeah @R-T-Bis a release beast Will also test, tomorrow or monday. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Neat! Thanks for this great mod, been using it since it came out! -
I use both kac en sac (with the enhancement mod ofcourse). Kac for science and rendezvous, sac for the rest. My Kac had some issues a while ago (timers didn't count down for some reason, it's fixed now) so I had to 'transfer' alarms to sac. It doesn't bother me to use both. In fact, if the enhancement mod were to be extra-enhanced with a science and rendezvous alarm, I wouldn't use kac. I do use transfer window planner and not the stock thing, I just make a manual alarm in sac.
-
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
So I'm a bit confused, does 'it also works with SpaceDust' mean SD isn't necessary (as in, it's a dependency) for the collectors to work?