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modus

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Everything posted by modus

  1. Check the kopernicus thread. Use latest version of Kopernicus and @R-T-B's release of ContractConfigurator.
  2. Opm doesn't have a star, so it's definitely not from this mod
  3. @strider3Why do they have to be superlarge if you're gonna weld them anyway? I make pretty huge stations and the seniors are just fine for that.
  4. I did a minitest (just fired up the game, opened a save, loaded a ship, went to map), everything seemed fine.
  5. I also had this. It happened when I got a new version (but not the latest) of KSPCommunityFixes and disappeared when I rolled back. Or rather, when I used my back-up install with the previous version of KSPCF. I now have the latest version and it no longer happens. However...in your screenshot I don't see KSPCF, so that couldn't have been the/my issue (?). I wanted to ask if you have a back-up install, but I'm seeing that you're using your Steam-install as your modded install. That's always tricky. So I don't really have a answer, other than starting from a clean install and adding mods untill you encounter the problem.
  6. This mod has been succeeded by Maybe you can ask there? Also I get what you're saying but it's kind off the point of this mod to enhance distant objects
  7. Nice. Also: so that's why I suddenly saw 2 new LS releases on github
  8. Meh
  9. @Ooglak Kermanwhen the game locks up, do you have errors about 'unable to set target' (or something like that, can't remember exactly)? I have that -or used to have that, haven't encountered it for a while- sometimes when I went to MPE bodies.
  10. As mentioned many times in this, and other USI-MKS threads: https://github.com/UmbraSpaceIndustries/USI-LS/releases
  11. You don't need to. You can just click on upload content (or something), you don't have to be a member or anything like that.
  12. Yeah @R-T-Bis a release beast Will also test, tomorrow or monday.
  13. Neat! Thanks for this great mod, been using it since it came out!
  14. I use both kac en sac (with the enhancement mod ofcourse). Kac for science and rendezvous, sac for the rest. My Kac had some issues a while ago (timers didn't count down for some reason, it's fixed now) so I had to 'transfer' alarms to sac. It doesn't bother me to use both. In fact, if the enhancement mod were to be extra-enhanced with a science and rendezvous alarm, I wouldn't use kac. I do use transfer window planner and not the stock thing, I just make a manual alarm in sac.
  15. So I'm a bit confused, does 'it also works with SpaceDust' mean SD isn't necessary (as in, it's a dependency) for the collectors to work?
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