modus
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Everything posted by modus
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
@R-T-Bthis is probably a stupid question. I wanted to check my Kopernicus config for the change from release 75 ( A new Kopernicus_Config.cfg parameter was added, "DisableMainMenuMunScene" boolean, defaults to true.) but I couldn't find that parameter. When I checked that release (and some older and newer as well) I don't see the Kopernicus_config.cfg in the configfolder, only SolarPanel.cfg and System.cfg. Is that correct? If so, how can I change the DisableMainMeneMunScene parameter? (I have release 77 now btw) -
Have you read the last post in the BDA thread? They're working on it.
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Yeah just installed it, it's great
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
They are in an extras folder. -
Yesterday for like the first time (been playing since 1.7) I played with the volume up (no wife and kids around) so I could actually hear the music. Nice, very nice
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Can confirm communityfixes solves the problem. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I think changing to stock is quite 'direct'. AFAIK the change is immediate. -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
Warning: it's really giant -
how do u think the ksp 2 hardware requirement will be?
modus replied to quangdinh's topic in Prelaunch KSP2 Discussion
That was the joke my dudes, that was the joke. -
how do u think the ksp 2 hardware requirement will be?
modus replied to quangdinh's topic in Prelaunch KSP2 Discussion
Wow, I can imagine that... I've read that NE3 is coming, so maybe that will give you a new spark And now let's get back on topic before a mod catches us -
how do u think the ksp 2 hardware requirement will be?
modus replied to quangdinh's topic in Prelaunch KSP2 Discussion
That would be soooo awesome and indeed mod-saving! -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
Don't have much time (and I am no specialist) and you should probably ask this in the systemheat thread, but "Core Heat Xfer" en "Max Cooling" have nothing to do with SystemHeat. They are legacy parameters from CoreHeat, which is the old system that SystemHeat replaces. When you have SystemHeat they are not used. I'd suggest reading the SH wiki https://github.com/post-kerbin-mining-corporation/SystemHeat/wiki and the SH thread. -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
@shimmy00Do you have Heat Control installed? -
Just 1 cm before throwing this game in a bin
modus replied to Ariggeldiggel's topic in KSP1 Gameplay Questions and Tutorials
btw love the name Trüffelschwein, calling all my friends that from now on. -
So your last release is good to go? Or do you gave to push an update?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
You're being kinda vague so not really sure where it goes wrong, but: make sure you have the latest release https://github.com/UmbraSpaceIndustries/MKS/releases make sure you install correct: this is from a few posts up, note that the MKS release contains a bunch of other (very cool) USI mods, if you don't want them just delete them Dive into the rabbithole Come tell us how awesome it is -
Just 1 cm before throwing this game in a bin
modus replied to Ariggeldiggel's topic in KSP1 Gameplay Questions and Tutorials
Smaller rig or, as I and others said, do multiple launches and assemble in orbit or on the moon. -
Just 1 cm before throwing this game in a bin
modus replied to Ariggeldiggel's topic in KSP1 Gameplay Questions and Tutorials
Yeah this was fun to read He did exactly what I (and many other I guess) did when I started playing. I used to assume: better means bigger. "Moar boosters!", you know? Let's put the huuuugest engines on the huuugest fueltanks and strap some moar huuuge tanks to that. Poweeeeer! I used to have the exact same problems, the flipping, the raging... But when I look at my go to launcher(s) now, they aren't nearly as big as when I started. They are efficient and purposeful though. And, when I really want to have some big monstrosity, I do multiple launches and assemble in orbit. That way you can discover a whole new set of frustrations: those wonderful fits of rage that go with learning how to rendez vous and dock. Good times! -
Just 1 cm before throwing this game in a bin
modus replied to Ariggeldiggel's topic in KSP1 Gameplay Questions and Tutorials
Welcome! Depending on what type of learner you are, you can also watch tutorials on youtube. What really helped me was Scott Manley's tutorials. Some parts are a bit outdated, but I still think it grasps the fundamentals. There are ofcourse other tutorials also (by mister Manley such as this one, and by others). Don't hesitate to ask questions, and don't give up, we've all been there! -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
modus replied to Halban's topic in KSP Fan Works
Amazing work. Really cool. -
It's called infinite propellant, do you have that?