modus
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Everything posted by modus
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Yeah but I never heard of it untill today, thought it was for little girls or something, with ponys and rainbows I'm just getting old
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Wow, Tiny Tina is not what I expected.
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Missing Asteroids Career?
modus replied to KSPNoob's topic in KSP1 Technical Support (PC, modded installs)
This has to do with Kopernicus. Go to the Kopernicus folder, open the 'config' folder and the Kopernicus_config.cfg. Check if "UseKopernicusAsteroidSystem" is set to to "Stock" (and not "true"). This will probably solve your issue for OPM. Not really sure for GU though... -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
As stated in the op, yes. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
It shouldn't be in the sspxr folder but straight into Gamedata. Is that the case with you? -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
It's not. Works fine for me. Are all dependencies installed? Do you have a screenshot of your Gamedata and nfe folder? -
Tracking Station object list "options"?
modus replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
It's working well on 1.12. TSE got fixed! -
I suck at planes. Can't get them to fly. Made one today with "assistance" from my 4 year old daughter, which, as fellow parents will confirm, can drive you nuts. "Daddy do this! Daddy do that! Daddy is there gas in it? Daddy why does it have weels? Daddy you should make the wings pink!..." Totally weird looking ugly plane. Totally worked
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
No, they're still there. You can make the stock ports behave like the konstruction ports by uncommenting some sections in the ConstructionPorts.cfg, which you can find under 'patches' in the Konstruction folder.- 1,473 replies
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'relative'
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Did I not answer this 2 days ago?- 1,473 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I think you wanted to quote @Chilkoot? My WOLF things are up and running (ish) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Well, yeah, I've launched some pretty ugly big...things to get it all going. That said, you don't always have to launch and land everything at once, you can feed WOLF gradually. That's how I did it, at least. -
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
You'll need Konstruction- 1,473 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Yeah I thought it had to be something like that, I just was a little confused to cfg didn't 'update' itself when using the new realease. Thx for clearing that up! yep, I have it set to stock (and have so for a long time )! -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
@R-T-Bthis is probably a stupid question. I wanted to check my Kopernicus config for the change from release 75 ( A new Kopernicus_Config.cfg parameter was added, "DisableMainMenuMunScene" boolean, defaults to true.) but I couldn't find that parameter. When I checked that release (and some older and newer as well) I don't see the Kopernicus_config.cfg in the configfolder, only SolarPanel.cfg and System.cfg. Is that correct? If so, how can I change the DisableMainMeneMunScene parameter? (I have release 77 now btw) -
Have you read the last post in the BDA thread? They're working on it.
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Yeah just installed it, it's great
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
They are in an extras folder. -
Yesterday for like the first time (been playing since 1.7) I played with the volume up (no wife and kids around) so I could actually hear the music. Nice, very nice
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Can confirm communityfixes solves the problem.