modus
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Everything posted by modus
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Not yet here but already click!
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Click click my sweet dudes!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
In my experience, MKS (and USI LS) and definitely WOLF is trying, testing, failing, optimizing, succeeding, profiting. Maybe a bit more of the first 3 at first -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
There's a wiki you can check out (somewhat outdated for some parts but still a good start): https://github.com/UmbraSpaceIndustries/MKS/wiki -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Welcome in the MKS rabbithole! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah that's a bit messed up things are in things that should not be in things, and so on It should be (purely looking at your screenshots): Kerbal Space Program (on whatever location you have it, I see you use your Steam folder, I'd recommend using another location for your modded installs) Gamedata 000_USI_Tools CommunityCategoryKit CommunityResourcePack Firespitter Squad UmbraSpaceIndustries Akita FX Karibou Konstruction Kontainers MKS ReactionPack UsiCore WOLF ModuleManager.4.2.1.dll So to summarize: you should put the contents of the 'Gamedata' of your last screenshot in the Gamedata of your second screenshot A rule of thumb: you should never have a Gamedata in your Gamedata. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Sounds like something went wrong there. Do you have a screenshot of your Gamedata and Umbra folders? -
I clickie long time yes
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Ok I won't click
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With the right kopernicus, probably.
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Yes press while landing on eve. Edit: but still yeah click
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Finally we can click!
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
modus replied to Poodmund's topic in KSP1 Mod Releases
I think (one of) the reason(s) is the hard dependency on Kopernicus, which is/was version based. -
I can be very wrong but I think dmagic orbital science has something like that?
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Jebediah Island and a new easter egg!?
modus replied to Arugela's topic in KSP1 Suggestions & Development Discussion
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Like I said in the MM thread: I don't think those containers are from FTT, think they're MKS. So do you have that installed? Also, what version of USI mods and KSP do you have? The latest everything is here: https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases edit: looking at your sreenshot it seems like you have MKS installed edit2: so to be clear, for me all containers work fine. -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
modus replied to sarbian's topic in KSP1 Mod Releases
Maybe you should ask this in the FTT thread? But: I don't think those containers are from FTT, they're from MKS. Do you have that installed? What version of FTT/MKS (or any other usi mod) do you use? What ksp version? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I also think 1 module manager dll is enough