modus
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Everything posted by modus
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
modus replied to Poodmund's topic in KSP1 Mod Releases
Is this in your Steamfolder or in a local copy? Does KSP crash without those mods? -
almost forgot to click!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
modus replied to Nereid's topic in KSP1 Mod Releases
Same here. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
modus replied to DMagic's topic in KSP1 Mod Releases
Yes. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I noticed something similar the other day (latest version of both ksp and blueshift) when I was approaching a warpship with a non-warpship. The warp parts started glowing when I throttled up, eventhough they were on a ship I wasn't even controlling. Not a huge gamebreaker for me but maybe a little weird -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Don't know if I've said this before, but WOLF is awesome. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
modus replied to RoverDude's topic in KSP1 Mod Releases
It sure is. If you use this link you'll download the whole USI suite, and you can pick the one(s) you want. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I have no idea what you mean by 'stops working' -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I think - but I might be wrong - the 'modern way' is not to connect them but use logistics. Or do you mean connect Hab parts? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
modus replied to Nertea's topic in KSP1 Mod Development
What do you mean? We saw some vague statement on the internet, so we know all about it! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That sounds about right -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Welcome to MKS! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Do you have a container for minerals? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@ColdJYes. Very much yes -
I'll try to remember: in conversations with @adsii1970: 3 dots, in conversations with @Deddly: 4. It's hard for us non-english speakers!
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You guys made me wonder for my language and TIL I've been doing it wrong for a long time...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
What I'm planning for my career is a terminal at the monolith and drive the kerbals there in some fancy rover. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah taking a quick look at the parts folder in FTT from the new release and the old some parts are there, some are not, some are new? The old FTT_SAS_500 is gone but there is a FTT_SAS_0500 (with different content) as I said a few posts earlier: -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I think the fixes in bleeding edge 2 (from UmbraSpaceIndustries/MKS) are the same as in bleeding edge 1 (from UmbraSpaceIndusties/UmbraSpaceIndustries) but BE2 is not the full constellation? I gotta go lie down now. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That's...mysterious, but good enough! Long live bleeding edge 1! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
wow it's finally fixed? Great news! So what made it work? -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Ofcourse not. I just think a lot of us -and totally pleading guilty here- look at the ksp world as kinda all male. But personally couldn't care less what gender you are or aren't.- 161 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Which mks version? Sounds like a bug that was fixed a couple of versions back. -
Kerbal click program