modus
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Everything posted by modus
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Opm (and mpe for that matter)for sure, guess the other one too. -
I can see the pics?
- 5,673 replies
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- usi
- life support
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(and 1 more)
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Great stuff!- 161 replies
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- 2
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- minor planets
- planet pack
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(and 3 more)
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Yup, that's one way to say it. Another is: click. Just like that.
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So glad you clicked because I didn't want to doubleclick so now I can again click yes. o no the ninjaclick happened
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Is this in your Steamfolder or in a local copy? Does KSP crash without those mods? -
almost forgot to click!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
modus replied to Nereid's topic in KSP1 Mod Releases
Same here. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
modus replied to DMagic's topic in KSP1 Mod Releases
Yes. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I noticed something similar the other day (latest version of both ksp and blueshift) when I was approaching a warpship with a non-warpship. The warp parts started glowing when I throttled up, eventhough they were on a ship I wasn't even controlling. Not a huge gamebreaker for me but maybe a little weird -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Don't know if I've said this before, but WOLF is awesome. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
modus replied to RoverDude's topic in KSP1 Mod Releases
It sure is. If you use this link you'll download the whole USI suite, and you can pick the one(s) you want. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I have no idea what you mean by 'stops working' -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I think - but I might be wrong - the 'modern way' is not to connect them but use logistics. Or do you mean connect Hab parts? -
[WIP] Nert's Dev Thread - Current: various updates
modus replied to Nertea's topic in KSP1 Mod Development
What do you mean? We saw some vague statement on the internet, so we know all about it! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That sounds about right -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Welcome to MKS! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Do you have a container for minerals? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@ColdJYes. Very much yes -
I'll try to remember: in conversations with @adsii1970: 3 dots, in conversations with @Deddly: 4. It's hard for us non-english speakers!
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You guys made me wonder for my language and TIL I've been doing it wrong for a long time...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
What I'm planning for my career is a terminal at the monolith and drive the kerbals there in some fancy rover.