modus
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In the latest USI pre-release (al the USI mods in one release) there's also a new bunch of science gear. Don't really know exactly which USI mod has them
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
That is one impressive base, really like what you did there. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
That looks like a great idea because it would mean a true rebalance while not necessarily a potential savebreaker like option 2 (if I'm understanding all this correctly, haven't had much coffee today). If it's too hard i'd go for option 3. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@RoverDudeor @DoktorKrogg I noticed in the new prerelease that the Konstruction ports and stock docking ports are once again seperate parts. Is that intentional? If I'm not mistaken they were made one in the previous prerelease (which was great). (Is there a way to undo this?) -
not mentioned, yet still I click!
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[1.12.2] S.A.V.E Resaved - Automatic Backup System
modus replied to linuxgurugamer's topic in KSP1 Mod Releases
I bet mister LGG is going to say: no logs no support -
What visual pack is the best {performance based}
modus replied to Dioso's topic in KSP1 Gameplay Questions and Tutorials
Is sci fi lighter on performance than spectra? -
1.12's Rotating Docking Ports Cause Drift Similar to the Robotics
modus replied to Anth's topic in KSP1 Discussion
@helicheck add on releases, top post. -
(UNRELEASED) Komorfia : Eye candy in KSP! : Development Thread
modus replied to Heirloom's topic in KSP1 Mod Development
That's a shame. -
You should read and ask in the kopernicus thread, asteroid spawning has been discussed there... Edit: maybe you did read the kopernicus thread since you talk about file editing. Just saying it's a better place to ask, since this is the ksp2 thread. Sorry for backseat moderating
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Note that a knight in shining armor already shared his patch in the ssprx thread, bottom of page 73.
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Haven't tried it, but it will probably work.
- 1,554 replies
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- ship construction
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
Have you tried BetterTimeWarpContinued? One of it's features reads: 1 hour burn completed in 3 minutes at 20x physical warp. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
Isn't this supposed to be in the dev thread, aren't these reports for 2.0.0? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Best not, I've been told by señor Linx.- 3,158 replies
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Temporary fix for docking port drift bug?
modus replied to RealKerbal3x's topic in KSP1 Mods Discussions
told you! -
[WIP] Nert's Dev Thread - Current: various updates
modus replied to Nertea's topic in KSP1 Mod Development
Is this why the mks -extras patch gives an error during load when using 2.0.0? (the USILS patch also) -
Temporary fix for docking port drift bug?
modus replied to RealKerbal3x's topic in KSP1 Mods Discussions
If it's 2 or 3 I'm sure one or more heros will step up However (and I'm saying this as a total layman), are we sure that the problem is only caused by the rotation functionality )? I mean, what we see is: 'new rotation option =>drift' so it seems a logical conclusion, but maybe there are more/other changes in the code that cause the drifting problem? -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
modus replied to _Zee's topic in KSP1 Mod Releases
Oh yeah, my bad, been playing with your great mod for ages so totally forgot it changes stock -
[WIP] Nert's Dev Thread - Current: various updates
modus replied to Nertea's topic in KSP1 Mod Development
I think I can also see it in Nertea's gif, no? Right at the end of the second one. I would also think it's not intended. Also very much this -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
It does, in such a way that SH has no effect on MKS. They work independently, there's no patch (yet?). -
did you install everything correctly? Did it work on previous versions for you? Do you have other GC parts?
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