Jump to content

modus

Members
  • Posts

    884
  • Joined

  • Last visited

Everything posted by modus

  1. I (using same version) also have this. I build what seems to be a well functioning loop but always get the red thermometer. In flight it works fine. Not a gamebreaker for me, cause
  2. Did you enable commnet in the difficulty settings? Edit: and had it disabled before?
  3. In the world of KSP, that is correct. In the real world, there is a phenomenon called orbital decay, causing a ship to 'loose' attitude, caused by the atmospheric drag of earth. (I am definitely not an expert on the subject) Edit: yeah what OhioBob said
  4. Just out of curiosity, do you know exactly how many mods you maintain?
  5. I think he means the closest approach alarm?
  6. - obvious indeed - the required complete has to do with transmitting science. Quoting from elsewhere in the forums: 'Require Complete' is the standard and the most reliable. Once you start transmitting it will consume the necessary power until the transmission is completed. If you run out of power before completion the transmission will fail. The science will be stored but the electricity is lost. Once you have restored your power you can try again. Allow Partial' can be buggy but will allow you to transmit large packets even with small batteries. When 'Allow Partial' is used the transmission starts as normal but when you run out of power the transmission is paused until you have generated enough power to resume. However this will keep your power levels between zero and almost nothing leaving you with a pretty much dead craft until the transmission is completed. - the M is not meters, but antenna strenght. For more about this, and about 'combinable', please see https://wiki.kerbalspaceprogram.com/wiki/CommNet - you transmit data when you transmit science. You are -hopefully- always in connection, but not always transmitting data.
  7. @MetricKerbalistthat looks just fine And indeed, you should not deploy your antennas (or solar panels) while in atmospheric flight.
  8. The antennas are not meant to be placed inside of your craft, but rather on the side/on top. You cannot place anything on top of an antenna either. In your screenshot you seem to have placed your antennas on the bottom of your capsule or heat shield, making it impossible to (re)connect the rest of the rocket. (In theory it is possible to place the antennas inside of a craft, using the offset option, but then you (probably) won't be able to deploy them because they are 'trapped' inside the craft)
  9. You can see other craft, if they are within physics range (2,3 km). Beyond that range you will only see a marker. Of course, a ship will be very small at a distance of 2 km. You can also use a mod like distant object enhancer to see craft from further away.
  10. Yeah it appears to be a bug so hopefully it will be fixed soon.
  11. Not really sure I'm understanding this correctly, but the purpose of the comm network is, essentially, probe control. If you have a functioning commnet, you don't have to mount huge antennas on every craft, and it enables you to communicate with your craft when it's not in line of sight with Kerbin. you don't, and can't, 'send messages' to anyone saying 'hi this is MetricKerbalist reporting from Laythe' or something like that
  12. At launch, your AP will be the top of your rocket, so not much use there When you go into space, your AP should be visible as a blue marker on your orbit (in map view) Are you saying you don't have that?
×
×
  • Create New...