modus
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Everything posted by modus
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Clickclickclickclickclick Clickclickcluckclick Clickclickclick Clickclick Click
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Oh k thx Click click yo
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So spell click please
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It's like a clickety click here, a clockety clack there, and click clicko click!
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And so, I will click also.
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Click And Click
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
modus replied to _Zee's topic in KSP1 Mod Releases
Think you're in the wrong thread here This mod changes the tech tree, not the planets... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
iirc I also had this when I first installed the prerelease, It magically worked after I restarted KSP. -
[WIP] Nert's Dev Thread - Current: various updates
modus replied to Nertea's topic in KSP1 Mod Development
Oh my... -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
But a few posts below that is the one I was quoting from, which I guess is the result from R-T-B's "legwork"? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Perfectly clear, thx again!- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Thx for the quick response! So if you don't set it to ultra there will be no tessellation? So "Changing your terrain shader quality in the settings now changes your Parallax shader quality" means you can change the shader quality (quite necessary on my potato, which is why I was very happy to read "Added low and medium quality shaders. If you have a slower PC, you'll get good performance from these!"), but there will be no tesselation, or am I getting this all wrong?- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Is the official party line after the update still that is best not to use Parallax and Planetshine together?- 3,158 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I also have OPM, and I do have comets (1.11.2). I'm scanning the 'old' Kopernicus bleeding edge thread for posts regarding comets, but I'm not sure if this is all still correct...First cometspawning (and asteroidspawning) was handled by Kopernicus but it was (optionally) removed in BE release 75: "Kopernicus_Config.cfg now accepts parameter UseKopernicusAsteroidSystem with accepted values "true" (default, use Kopernicus Custom Asteroid Generator and scrub Sentinel contracts), "false" (use external mod asteroid generator, or none at all), and "stock" (uses stock game generator, only good for stock system). These values are case insensitive and DO NOT use quotes." @R-T-Bis this still correct? I guess so because I have asteroids/comets and no sentinel contracts -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Great work, impressive list of changes and fixes Congrats! To be clear, does mean this version doesn't work on previous ksp versions or that previous ksp versions just aren't supported?- 3,158 replies
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Have you tried it in 1.12, is there a problem? -
I have it sometimes (in 1.11.2), never found a pattern.