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modus
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Everything posted by modus
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[Most 1.12.x] Near Future Technologies (August 26)
modus replied to Nertea's topic in KSP1 Mod Releases
You can download different versions of the nf mods on the github page if you're playing an older ksp version. -
Could you explain (like in 1 sentence) what the effect of disabeling would be? Because And I think this is an interesting discussion. Have had these kind of discussions irl, thank god there's no money involved
- 931 replies
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- 1.8.x-1.12.x
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totm dec 2021 [1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Yeah it works, but reading the answers above your post can also help, some bodies can turn invisible.- 255 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yup, me too. -
Damn son, blink and you're missing 2 releases!
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Depends on which planet pack (and probably which version) you have installed? Kopernicus itself doesn't add anything. What extra planets were you expecting?
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[1.12.x] Far Future Technologies - August 23: new engine!
modus replied to Nertea's topic in KSP1 Mod Releases
For NF no problems with 1.9 and 1.10 (if you take the correct version). -
[1.12.x] Far Future Technologies - August 23: new engine!
modus replied to Nertea's topic in KSP1 Mod Releases
I'd suggest looking at both threads? -
Just upgraded my RAM from 8 to 32 GB this weekend. Totally worth it
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
modus replied to Poodmund's topic in KSP1 Mod Releases
Good idea! -
Have you tried any? Most of them work fine...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Oh, the suspense! -
The smart people here are probably gonna want a logfile and stuff like that...
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[1.12.x] Far Future Technologies - August 23: new engine!
modus replied to Nertea's topic in KSP1 Mod Releases
Looks very cool, as always. What will the effect be (especially from waterfall and space dust?), both on my graphics card and ram-wise? Using a potato... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I'd say, download the latest version of this mod. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Congratulations on the new release! Just read both Google docs, head hurts now. Fun times ahead! -
I've had the same problem, fixed it with this:
- 1,534 replies
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- ship construction
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Sorry, thought maybe you were trying to dock a ground container with an orbital workshop or something. My bad. Good luck with the docking.
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You're right, sorry. But to be clear: The video starts at 14.07, is that intentional? If so: - what you're showing is the ground assembly line, not the orbital assembly - as you can see, the ground assembly line first creates a container, which is than 'transformed' into a ship in the assembly space. If not: the reason why there's no moving and docking in the first part of the video is because the ship already has a container docked to it. The second part (where the tug is created) effectively shows the ship being created in the assembly space. My ships always are to big for this, I always need to create an empty container first
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This has always worked for me, altough I have to say I never dock the container with the workshop itself but with another (random) port on my ship: - pull the container out of the assembly space, by docking your tug to the transport side (the only side available) - dock the container to the ship with the construction side - construct IIRC ships are always 'put in a container' (the DIY kit) after you create them in the assembly line, so it's: create kit, pull out kit, dock kit, construct ship.
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Can confirm this works!
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I'm also having this problem, not only in the VAB but also in orbit. When I select a vessel it loads immediately on top of my station, input is locked. After unlocking I can't select the newly loaded ship. When I return to my station via the tracking station the loaded ship has vanished... Oh, and when I make an empty DIY kit my whole station explodes
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