modus
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Everything posted by modus
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
So when you build a ship with the Konstructor that has a heat shield it has zero ablator. It's the same logic as with other resources, I get that. Is there any way (like another mof maybe?) to fill it up with ablator or transfer it?- 1,473 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
Uh yeah I hope the 'user feedback' won't be just me -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
I have a bit of mixed feelings. On the one hand, I like wat ProgorMatic has done, really bringing SSPXR in line whith USI/MKS. Since MKS really is an overall gameplay mod rather than 'just' a parts mod that totally makes sense. On the other hand, there's the 'problem' (and I'm using quotes because everything is relative ofcourse) of using Progor's patch in an existing save. I've been using my main save since 1.7, dropping this patch in there really changes stuff. In that sense I will probably end up using danfarnsy's patch. So yeah, imho it all depends on when you want to implement things. In a new save where you want to use MKS/USI and have some extra cool space station parts, I'd say Progors patch is the way to go. When using it in an existing save, I'd say bringing MKS in line with SSPXR, instead of the other way around, is better. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
indeed it is. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yes. Totally the best solution for me. -
I think your second question was answered in the post above yours.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
modus replied to DMagic's topic in KSP1 Mod Releases
can confirm this! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
praise da lord for the wolf wiki, it really helped me when I started Wolfing. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Welcome to the club -
I am so yeah I click.
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Really. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Great stuff! -
Nice click mister
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And why not...one more.
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
It does. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
You need to put the folder inside extras in Gamedata. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@RoverDudein the latest prerelease (used on 1.12.2) I notice that the nodes on the 5m SAS are quite far from the top and bottom of the actual SAS, leaving quite the gap when you want to attach something to it. I don't think I saw this in the previous version, where the 5m SAS was a lot...fatter Is it supposed to be like this? -
Your game will go sloooooooooow.
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In the latest USI pre-release (al the USI mods in one release) there's also a new bunch of science gear. Don't really know exactly which USI mod has them
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
That is one impressive base, really like what you did there. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
That looks like a great idea because it would mean a true rebalance while not necessarily a potential savebreaker like option 2 (if I'm understanding all this correctly, haven't had much coffee today). If it's too hard i'd go for option 3.