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modus

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Everything posted by modus

  1. @RoverDude I had this question about the FTT 5m SAS the other day: Is the difference in appearance between the latest (prerelease) and the previous version intentional?
  2. So when you build a ship with the Konstructor that has a heat shield it has zero ablator. It's the same logic as with other resources, I get that. Is there any way (like another mof maybe?) to fill it up with ablator or transfer it?
  3. I have a bit of mixed feelings. On the one hand, I like wat ProgorMatic has done, really bringing SSPXR in line whith USI/MKS. Since MKS really is an overall gameplay mod rather than 'just' a parts mod that totally makes sense. On the other hand, there's the 'problem' (and I'm using quotes because everything is relative ofcourse) of using Progor's patch in an existing save. I've been using my main save since 1.7, dropping this patch in there really changes stuff. In that sense I will probably end up using danfarnsy's patch. So yeah, imho it all depends on when you want to implement things. In a new save where you want to use MKS/USI and have some extra cool space station parts, I'd say Progors patch is the way to go. When using it in an existing save, I'd say bringing MKS in line with SSPXR, instead of the other way around, is better.
  4. I think your second question was answered in the post above yours.
  5. praise da lord for the wolf wiki, it really helped me when I started Wolfing.
  6. @RoverDudein the latest prerelease (used on 1.12.2) I notice that the nodes on the 5m SAS are quite far from the top and bottom of the actual SAS, leaving quite the gap when you want to attach something to it. I don't think I saw this in the previous version, where the 5m SAS was a lot...fatter Is it supposed to be like this?
  7. In the latest USI pre-release (al the USI mods in one release) there's also a new bunch of science gear. Don't really know exactly which USI mod has them
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