modus
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Everything posted by modus
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I was already here. To click.
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Slow clickin' here.
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Wow gotta click that out!
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Oh my yeah the clickkkkk
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
I'm trying to look at and upload the player log but it's like 5gig, same for ksp log. I have an older (from monday) also rather large ksp log -here- where I see things like- 161 replies
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- opm
- dwarf planets
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(and 3 more)
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
@Interplanet JanetDon't have the game open right now but yesterday I got errors in the console, about kopernicus failing to load (certain?) dds textures. Everything looks good though, allthough I didn't land anywhere. Using version 1.1.5.- 161 replies
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- opm
- dwarf planets
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(and 3 more)
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[Most 1.12.x] Near Future Technologies (August 26)
modus replied to Nertea's topic in KSP1 Mod Releases
I think you should read the faq in the op -
It's like Duke Nukem 3D!
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Best of luck to you!!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Hmm. The MKS 112 you downloaded normally contains all the USI mods (that's the constellation @RookFettwas referring to), so if you put LS and Konstruction in there, they might be double which might cause trouble. Did you also copy the other files in the zip (000_USITools, Firespitter, CommuityCategoryKit, CommunityResourcePack)? -
thank you mister pilot click
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click click click!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yup. Maybe some screenshots of your Gamadata and Umbrafolder would help? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I am not, never have. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
modus replied to Nereid's topic in KSP1 Mod Releases
Works for me. Edit: using your stuff too btw -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes, there is an option/cheat you can turn on in the vab. Good to get started imho. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@RoverDudesandcastle is a mod by Angel-125 @g_BonEI recommend Konstruction (in combo with Wolf) because 1) it is awesome and 2) it is part of Mks, unlike Sandcastle, which as far as I know doesn't have a patch for mks. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I'll check that later - maybe. I don't have much time the coming nights, just want to play the game (Doesn't mean I don't want to help you anymore ofcourse!) edit: now that I think about it, I do have the log from the install where I tested first. And sure enough: Yeah it was kind of a letdown I really hoped it would have been clear in what scenario (which mods and so on) it worked and where not. It was frustrating to see that the scenario where it actually works seems to be the exception instead of vice versa. I must have done something in my career to get it working. But what? whaaaaaaaaaat? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I tested in all game modes, never saw the icon. Man this is so strange -
[1.12.x] Kopernicus Stable branch (Last Updated June 17th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
This was not a fun scroll. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
k so first test: a copy of my clean 12.2 (so no new download) with only All of this is copied from my regular KSP 12.2 folder (the 'working' one). So this is the 112 unstable prerelease. Started a new sandbox and launched a pod. I see...NO transfer icon!! Next I fired up my regular KSP 12.2 and started a new sandbox. I see...NO transfer icon?! This is weird because in my career I'm very sure -although I'm starting to doubt myself- that 1) the icon was always there en 2) I have not a single crew transfer route (of that I'm 100% sure). So I then cheated a bit and created both some cargo and crew transport depots and routes, but no transfer icon. When I open my career save, the icon is there, even at the ksc: So yeah I'm super confused right now. My guess is that the transfer icon wasn't always there and that I did something during my career that enabled it? This is only getting stranger. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That is what I'm saying. I don't use ART, Exppack, Karbonite (and K+), Orion, Soundingrockets, srvpack, warpdrive. (not 100% sure that's all of them, can't check right now)