modus
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Everything posted by modus
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Hmm. Am I right in assuming Konstruction is the only USI mod you have installed? When you look at the lastest release, you'll see that it is bundled with other stuff; dependend other mods (000_USI Tools, CCK, CRP, Firespitter==> you need those) but also other USI mods (Akita, FX, Kontainers, ReactorPack, USICore). I'd advise installing all of those. You can leave out Akita if you want, although it provides cool rover parts. For the resources: I have never played Konstruction without MKS, so I'm not really sure how to go about it. You are ofcourse very welcome to join us in the wondrous world that is Modular Kolonization System- 1,473 replies
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- parts
- construction
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I hope you finish it. I found the first part really helpful, even if it's not entirely the way I play right now. When I first started with WOLF it helped me get to know the mechanics. And besides, the "go big" approach isn't "wrong" or anything. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I have heard you oh dude of the rovers, and can totally confirm that many small WOLFs can run a pretty big network. Keyword is network and indeed not one big base that does everything. For me that was a real mindswitch. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Also, why would it be ridiculous or a bug? Where would your Kerbals sleep? What would they eat? -
Best way is to upload and share via Dropbox or something similar
- 541 replies
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- interstellar
- planet pack
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I only have to look at one picture of a gigantic megasuperlauncher to know who's posting Love it!
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Aye m'lord! Click!
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[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
@king of nowhere not necessarily. Like I said -
Game Freezes on Every 2nd Launch
modus replied to Limabot's topic in KSP1 Technical Support (PC, unmodded installs)
That doesn't look right Your logs location is %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log. However, you are using an unmodded install, right? Then the problem might be something else. All your drivers are updated? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
modus replied to Gotmachine's topic in KSP1 Mod Releases
Cannot confirm, don't have this problem. So it's not this mod, or not just this mod. -
Game Freezes on Every 2nd Launch
modus replied to Limabot's topic in KSP1 Technical Support (PC, unmodded installs)
Well, the smart people here are going to want a little more info I think, like a logfile... -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
No not here I think...USI Freight transport technologies does have big reaction wheels. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Picture of your Gamedata and wbi folder would help here, I think. -
I don't know dude...All I know is you should not click. But also: click!
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Has it ever been open??? Click!
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They are all very obedient. I'm not. I click.
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Click! I quote the great @AlamoVampireto click!
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First of all, you have different ModuleManager dlls. Delete all except 4.2.2. Let's start from there Also, what's your KSP and Kopernicus version?
- 6 replies
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- mods
- real solar system
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Your screenshot is not visible (at least not for me). Can you share it via Imgur (or another public site)?
- 6 replies
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- mods
- real solar system
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