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Everything posted by jastrone
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KSP Race car ideas?
jastrone replied to KerbolRacer21's topic in KSP1 Suggestions & Development Discussion
dont go that fast and add downforce -
Light, Stars and Exposure
jastrone replied to Cyal's topic in KSP2 Suggestions and Development Discussion
yhea sometimes the reflection and sun is just way to bright aswell. defenetly need this -
you did research the entire teir one tree with every optionall tech which isnt really necesary. you should have invested it in more essential parts in the second tree. if you spent it better you could easily have gotten autonomous sampling which really speeds up science gains. and you also dont have to do missions. you can just send out science missions yourself. and also https://www.youtube.com/watch?v=feJoP4WVJp8&t=3697s (im guessing this is you) idk if you should complain about zero views when you uploaded 2(or 10 according to you) hours of gameplay with no commentary, sorry.
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looking at the tech tree that we have seen in the teaser it actually looks like they are stepping down from realism. your main reasearch you have to unlock is rocket parts like fuel tanks and engines while you can optionally choose other things like electricity. that doesnt mean that there arent resources only found on certain planets. especially when they can just say that a planet just doesnt have that recource because its their fictional world made for a game to work
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Why not the Mun? There's probably an abundance of hydrogen and helium on its surface. because that is boring and excrementsty game design It's realistic, and real space ventures aren't established to hunt for arbitrary elements so I can't say I want to see KSP 2 making specific things exclusive to certain bodies. ksps proggression has never been about realism. ksp 2 also takes place in the future and the whole point of colonies is to hunt for arbitrary elements.
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This feature would be amazing!
jastrone replied to Vinding's topic in KSP2 Suggestions and Development Discussion
put the topic in the title- 1 reply
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April Fools Easter Egg!
jastrone replied to Astroneer08's topic in KSP2 Suggestions and Development Discussion
dude, your suggestion was a half hour of work not a project -
April Fools Easter Egg!
jastrone replied to Astroneer08's topic in KSP2 Suggestions and Development Discussion
unless you have good suggestions why dont you wait untill its atleast a mont away -
looking at the latest post it seems like science will be exactly the same as in ksp 1 with a tech tree and parts that give you science when you go to palces the only difference that i noticed was that data is divided as either data or a sample that has to be returned to ksc but not much else. did i miss anything or what do yall think?
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Career starting location.
jastrone replied to Jeq's topic in KSP2 Suggestions and Development Discussion
it should defenetly be in sandbox mode. maybe it starts with selecting if you want to start at the ksc or at a colony. one way you could get around this would be having to "unlock" it. maybe if you land on a planet you unlock it in sandbox. and if you build a colony you unlock it as a starting location in career. and I dont really think that much difficoulty tweaking would be needed. if you have the same starting resources you can defenetly get off all planets. getting to other planets might be a little harder but it would always be possible. and to make sure no new player thinks the game is too hard just give every planet a difficoulty. that way you cant blame being to hard if you selected a planet with hard difficoulty -
Altering/repairing existing vessels.
jastrone replied to mattihase's topic in KSP2 Suggestions and Development Discussion
i mean you will be able to build ships in space stations so it wouldnt be out of the question to change existing ships. but it probably will be like the vab and not like ksp 1 where the ship is simulated while you edit it. -
A Sketch for Stock LS
jastrone replied to Pthigrivi's topic in KSP2 Suggestions and Development Discussion
i think a good idea would be making lifesupport only necessary for "colony kerbals". that way you dont really have to think about it earlygame because you will only be sending out pilots,scientists and engeneers anyways. it would also ad a good use for the ring modules because they would be for colony kerbals while regular pods would be for proffesional kerbals. and you could have more advanced or simple life support systems depending on difficoulty. lowest would be only having electricity (for the gravity rings) and maybe also something simple like food,oxygen or water while higher difficoulties would require a lot more things and maybe even radiation protection. -
KSP2 part supply limits
jastrone replied to Alpha_star's topic in KSP2 Suggestions and Development Discussion
As others have pointed out, you can simply fast forward everything, thus making a useless extra step to get on with things. it doesnt have to be that type of time. it could be that you only have a certain amount per rocket. maybe it increases per milestone somewhat similarly to ksp 1 -
a bit old so i dont know exact dimentions or the speed but this is more of a meme than an attempt to be good. anyways heres me flying through the tunnel in a tunnel shaped aircraft.
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Failure: Let's get rid of it!
jastrone replied to Maria Sirona's topic in KSP2 Suggestions and Development Discussion
i think it should be more similar to ksp 1 and maybe the screen appears maybe 3 seconds after all controll points have been destroyed -
i think at least some of the science parts will be in ksp 2 but i dont think they will work the same way.
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how long do you think it will be between roadmap updates?
jastrone replied to jastrone's topic in KSP2 Discussion
but i think that update will take the longest time. i think there will be a lot of bugfixingpatches before and after it but later there wont be as many bugs to fix and there might just be one patch between updates.