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Everything posted by Rakete
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Rakete replied to Angelo Kerman's topic in KSP1 Mod Releases
Picture of a kerbalized version of the Phoenix? I didn't manage to build one, that looks nice. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Rakete replied to Poodmund's topic in KSP1 Mod Releases
Yeah... Parallax. A mod i have to skip due to fps issues. :-( gtx 1060 unfortunately. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Rakete replied to Poodmund's topic in KSP1 Mod Releases
Ist there a 2024-ish way, to make the opm-planets a bit more beautiful, that works with modern versions of scatterer etc.? The newest visual overhaul of opm is a few years old. Just askin'... -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Rakete replied to Gotmachine's topic in KSP1 Mod Releases
Thanks, seems to be exactly what I was looking for. Will this still allow rotation of rotateable dockingports? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Rakete replied to Gotmachine's topic in KSP1 Mod Releases
A little question on stock and modded dockingports (esp. those without twisting) Is it possible to make them snap into certain discrete angles not any strange random orientation from the whole continuum of numbers? Sometimes you want to dock a vessel in a certain orientation and are visually bothered by a docking orientation deviation of 0.512342 degree or less, which make larger vessel with big panels look aligned wrong... sometime i feel i wish the possible docking orientation were not a continuum but a set of discrete orientations (maybe in 1 degree steps) -
[1.12.x] Kopernicus Stable branch (Last Updated December 11th, 2024)
Rakete replied to R-T-B's topic in KSP1 Mod Releases
Googled that mod... looks very good. Any way to be part of that closed beta for testing and bug reporting? (legally, not by leak). Found no forum thread on that. -
[1.12.x] Kopernicus Stable branch (Last Updated December 11th, 2024)
Rakete replied to R-T-B's topic in KSP1 Mod Releases
This is fully understandable. Sad, that this is the way things go. I can't understand, why people need to leak stuff, that costs almost nothing compared to so many other things in life. As for me myself, I am very thankful for all the work you and all the other modders put into all this KSP 1 has become. I just want to say thank you and hope for a continue on Kopernicus, if things get sorted. [As for my reported bug report: You may want to download the files for maybe having a look at it later on because they are only available till tomorrow about this time, because it's a filehoster free of charge.] For my curiosity: What has exactly happened? What was stolen/pirated? Why should someone do that, given the fact, the affected mods surely won't a super duper premium price tag ? Things that cost less than a tasty steak shouldn't be an issue for the average adult KSP auditorium, I would guess. -
[1.12.x] Kopernicus Stable branch (Last Updated December 11th, 2024)
Rakete replied to R-T-B's topic in KSP1 Mod Releases
Kopernicus throws Logspams in my install with the latest version ... The log is constantly flooded with this message: here the logs and the craft file: https://www.filemail.com/d/blwoqctueuuqfbx ( @R-T-B: Available for 7 days, because of free file hoster.) The texted vehicle is a testcraft using solar panels from Planetside, Near Future, SpikeX. The Capsule is from TheMarsian4Ksp... Tested Location KSP-Launchpad and LKO. Installed Planetmods: REX and OPM. Error do not occur with my previous Kopernicus Version (150) -
[WIP] Stock Aircraft Expansion SAE
Rakete replied to Kartoffelkuchen's topic in KSP1 Mod Development
The parts look nice. Where is a download link? -
Bug report The huge antimatterdrive frisbee has once staged and used once still waterfall effects even if throttled to zero. Just for completeness. Issue was also present in fft 1.2.
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Alright, it was just a proposal.
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Good to know. Than also all antimatter using patches will have to be revised too, like this one I made for the blueshift mod to enable the nova facility to create Blueshift's exotic material out of FFT - antimatter: Maybe you may want to offer this patch as an optional extra, ... but it will need recalibration due to your incoming changes to antimatter usage.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Rakete replied to Nertea's topic in KSP1 Mod Releases
Is it possible to get waterfall configs for the RCS modules of the MK4 pack to bring them inline with other parts e.g. from SSPXr ? Right now, they do the old particle stuff and not the beauty of waterfall. -
[Min KSP 1.12.X] Sandcastle: 3D printing for parts and vessels
Rakete replied to Angelo Kerman's topic in KSP1 Mod Releases
Does one still have to have Extraplanetary Launchoads installed in order to use the new sandcaster things? -
[1.12.x] Near Future Technologies (September 6)
Rakete replied to Nertea's topic in KSP1 Mod Releases
Hi there, I got a bug report for you. Dynamic Battery Storage calculates energy flow from NF Solarpanels wrong: see here: The energy flow in the game is calculated correctly (the engines are sufficiently supplied and don't stutter), but the DBS display is way off reality... The panels here correctly deliver 72 EC/s into KSPs ressource system. DBS only shows 1.00 EC/s, which is wrong. Fortunately the vessel works correctly. Maybe you want to fix the issue in DBS or NF Solar, if you like to ;-) (Newest DBS version) @Nertea Also: DBS calculates 1 EC/s also even if those OKEB solar panels are retracted. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Rakete replied to Nertea's topic in KSP1 Mod Releases
@Nertea: What has to be changed in which config in order to make the fishtank experiment resetable by a scientist? I somehow didn't find it myself. -
[Min KSP 1.12.X] Sandcastle: 3D printing for parts and vessels
Rakete replied to Angelo Kerman's topic in KSP1 Mod Releases
Any how-to or short video somewhere available how this works? I am currently about to return to ksp.... (as soon as RL lets me :-) ) And... I know about the Minmus casino by matt lowne. -
[Min KSP 1.12.X] Sandcastle: 3D printing for parts and vessels
Rakete replied to Angelo Kerman's topic in KSP1 Mod Releases
I lost a little bit of track... eehh... is this instantprinting of vessels and parts already live or is at a dev diary content preview? -
Some of the roads are floating over the ground in vanilla KSP.
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Can you tell which folder contains the config for the KSC and which are for the TSC? Just thinking about switching to Van's KSC Mod but still keeping the TSC from this mod. @JadeOfMaar
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[1.12.x] Near Future Technologies (September 6)
Rakete replied to Nertea's topic in KSP1 Mod Releases
Good to see you back, @Nertea. Maybe you want to have a look at this issue: https://forum.kerbalspaceprogram.com/topic/155465-112x-near-future-technologies-september-6/page/171/#comment-4025175 -
[1.12.x] Kopernicus Stable branch (Last Updated December 11th, 2024)
Rakete replied to R-T-B's topic in KSP1 Mod Releases
Yeah, didn't much time to play ksp since then... so hadn't have time to test out the versions between 150 and 206... Have been away from ksp for a while due to other games and RL. -
[1.12.x] Kopernicus Stable branch (Last Updated December 11th, 2024)
Rakete replied to R-T-B's topic in KSP1 Mod Releases
Hi there. @R-T-B I noticed something odd. Since I upgraded from Kopernicus 150 to the most recent version I noticed that all AG-assigned Solarpanels were removed from the respective action groups. I reinstalled Kopernicus 150 and they were back again upon loading craft files. Something along the way to version 206 must have broken the AG-assignments. Greetings Here some that contain solar panels aside from the well known NearFuture-Suite: -SpikeX -Planetside Don't know if they work in the latest Kopernicus iteration