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Scarecrow71

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Everything posted by Scarecrow71

  1. See, this is what I get for listening to Matt. His video shows him aiming for 15-20km. I'm going to make a few adjustments to the craft and try again today.
  2. I'll echo what modus said about checking electrical power. Also, can you clarify what you mean by "limited control"? Can you not turn or alter trajectory, or can you not fire engines, or...?
  3. What Pe should I be aiming for upon entry then? I know I don't need to get to the ground with my initial descent because the chutes and gravity should take care of issues. But if 10km is too deep, where should I be aiming?
  4. @18Watt So, I flipped the top inflatable heat shields, and they didn't burn up. Can't believe I missed that. Unfortunately, something on/near the decoupler in the middle of the ship is overheating way too fast, causing the ship to crack in half and blow up. The decoupler I'm talking about is right at the midpoint of the vessel, just under the landing legs. I tried putting small radiators there to wick away the heat, but they aren't working. This is a design by Matt that, according to his video, works. I wonder if I'm coming in too hot perhaps? Maybe need to bring the Ap down before I start my descent? I'm not sure what is happening here, but at least I'm not flipping over any longer. Might have to take this back to the drawing board for an entry vehicle.
  5. I would...if I could manually land worth more than half a damn. I know that I'll need all the spare dV I can to get off Eve; with all the effort I've put into it thus far, I already know and am planning for more tweaks to the craft before I get a successful touchdown and exit from Eve.
  6. Because once I get off Eve, the ship goes to Gilly. I built this one to do double duty. Which I think is my problem; I think part of the issue is that the decoupler right at that spot might be overheating too.
  7. So, I need some help with my Eve lander. I followed Matt's tutorial on creating one, and this one mirrors his exactly, except for the metal bars on the outside. If I don't have the inflatable heat shields on the top, the craft spins uncontrollably in Eve's atmosphere until it blows up. If I have the inflatable heat shields on top, the burn up almost immediately, causing the rest of the ship to overheat and blow up. I can't even get 10km into the atmosphere before poor Bob bites it. What am I doing wrong here? Are there any other examples of Eve landers I should be looking at? Is this simply a PEBCAK error?
  8. I will echo what has been said about TWP; it isn't very accurate at times, and you really have to watch what it tells you. For the most part, creating your own nodes is going to be far more effective. For myself, I couldn't live without MechJeb. I use it to create nodes, and then before I execute them I can tweak them to get the biggest bang for my dV buck. It still isn't always perfect, but it is better than having to guess!
  9. Chickens on the hill. Chik-fil-a-hill.
  10. I'm not hindered by parts or weight; I've got the VAB and launchpad upgraded. And I've already done what you've outlined in the first four launches (although I think it took me 5). I need to go interplanetary, but I'm fairly sure I'll be at or above the remaining funds I have left for said rocket. I will have to look through the craft I built in the Kerpollo Challenge and see if anything there is cheap enough. If not, I might have to start over.
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