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Everything posted by Scarecrow71
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-27- 29,659 replies
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- going off the rails!
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@18Watt So, I flipped the top inflatable heat shields, and they didn't burn up. Can't believe I missed that. Unfortunately, something on/near the decoupler in the middle of the ship is overheating way too fast, causing the ship to crack in half and blow up. The decoupler I'm talking about is right at the midpoint of the vessel, just under the landing legs. I tried putting small radiators there to wick away the heat, but they aren't working. This is a design by Matt that, according to his video, works. I wonder if I'm coming in too hot perhaps? Maybe need to bring the Ap down before I start my descent? I'm not sure what is happening here, but at least I'm not flipping over any longer. Might have to take this back to the drawing board for an entry vehicle.
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-28- 29,659 replies
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Corporal Fluffy
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-23- 29,659 replies
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So, I need some help with my Eve lander. I followed Matt's tutorial on creating one, and this one mirrors his exactly, except for the metal bars on the outside. If I don't have the inflatable heat shields on the top, the craft spins uncontrollably in Eve's atmosphere until it blows up. If I have the inflatable heat shields on top, the burn up almost immediately, causing the rest of the ship to overheat and blow up. I can't even get 10km into the atmosphere before poor Bob bites it. What am I doing wrong here? Are there any other examples of Eve landers I should be looking at? Is this simply a PEBCAK error?
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-9- 29,659 replies
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-9- 29,659 replies
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
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Banned for catching slow food.
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Advice on Transfer Burns
Scarecrow71 replied to terrendos's topic in KSP1 Gameplay Questions and Tutorials
I will echo what has been said about TWP; it isn't very accurate at times, and you really have to watch what it tells you. For the most part, creating your own nodes is going to be far more effective. For myself, I couldn't live without MechJeb. I use it to create nodes, and then before I execute them I can tweak them to get the biggest bang for my dV buck. It still isn't always perfect, but it is better than having to guess! -
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
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Change, add, or remove one letter from the word of previous post.
Scarecrow71 replied to Turf's topic in Forum Games!
Meat Jeeps -
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
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Chickens on the hill. Chik-fil-a-hill.
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I'm not hindered by parts or weight; I've got the VAB and launchpad upgraded. And I've already done what you've outlined in the first four launches (although I think it took me 5). I need to go interplanetary, but I'm fairly sure I'll be at or above the remaining funds I have left for said rocket. I will have to look through the craft I built in the Kerpollo Challenge and see if anything there is cheap enough. If not, I might have to start over.
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The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
-23- 29,659 replies
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