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KSP2 Release Notes
Everything posted by Scarecrow71
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The trial and error we went through IN KSP1 LIKE I STATED with crafting rockets and trying to get onto Eve's surface. You are making the assumption that either I or the devs stated that going to Eve would be gated behind a specific tier. We didn't. There is nothing stopping you from going there as soon as you feel ready. For newer players, the tech at those later tiers is going to be geared towards making it easier.
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Just watched the video, and it was fun and enlightening. And left me with a bunch of comments and questions. And you are all lucky enough now to get to read them. For starters, Tom is one passionate guy. Excited, happy, nervous, all over the place passionate about this game. His energy is infectious, and made me want to fire up KSP2 right now. You could see him almost come to tears when talking at the end about how happy he is that we all stuck around and got through this painful time. It was really cool to see how grateful he was, and to hear how excited he is. Secondly, I've got some questions/comments that I'm hoping @Nate Simpson or @Dakota or one of the other staff members can answer/address. Or at least say "You'll find out when For Science! drops next month". Or something like that. A quick review of the tech tree (through what we were shown) reveals that we will still be building rockets before we build planes. Why was this decision made, and what went into making that decision? Is it because the game is supposed to primarily be about rockets and space, or is it because the (perception of the) majority of fans/players of the game are more interested in rockets? Or did you just have to make a decision and here we are? All throughout the video, Tom continuously talked about making decisions on what nodes to collect, and then at the end he was talking about having nodes open on tiers that are prior to the one you are focused on. This, coupled with the ingenuity of players, can make parts obsolete before you even get to them. As an example, I recently created a lander that had no legs, which makes landing legs pointless if I go that route. I know other players have done things that make parts obsolete (I'm looking at those nano-crystalline players who made it to Jool without upgrading any buildings in KSP1). Will there ever be a way to hide parts you don't want to use, or to hide nodes you will never purchase? Tom had to actually go onto the surface of Kerbin to collect the surface sample, which is a change from KSP1 (where you only had to exit the pod and could hang on the ladder even well above the surface and get the sample). While I like the change, I'm just curious if this is now the standard? Will we still be able to get samples while hanging on the ladder, or was that changed in KSP2? Speaking of data and science, Tom transmitted what he could back to the KSC, and then took the actual sample itself upon recovery. Are we going to be required to transmit reports back to the KSC, or can we just bring them all home with us? On this note, I'm curious about what happens when we transmit data back to the KSC under different situations, such as time warp. Will that actually work? Are we allowed to spend transmitted science points immediately, or do we have to wait for the ship that sent them to get back? Would be nice to be able to in the event we need parts for a rescue mission. Not that anyone has ever had to rescue Kerbals. Just saying. Or something. Look - snacks over there! And while Tom stated this, that was far too many science points for a simple launch. More than 100? It takes massive grinding to get that many around the KSC in KSP1. Will this be corrected prior to the release? I didn't see any heat effects during Tom's descent back to the surface of Kerbin, even though he was traveling rather rapidly prior to parachute deployment. We have been told that heat and atmospheric effects would be included with 0.2. Has something changed? Or did Tom simply get lucky enough to not generate them due to altitude and speed? Tom and Nate both mentioned dozens of discoverables around the Kerbolar system. I'm curious to know if there are any clues given in-game as to their locations? Will we get some kind of music, or cut-scenes, or even messages to let us know we might be close? As someone who hasn't ever even seen the Mun arch in-game (with over 1000 hours played), it would be rather disappointing to not be able to find these in-game (and I'm not very good at just wandering about and getting lucky). Tom and Nate both mentioned potential challenges, and to me they both sounded like the Caveman Challenge from KSP1. I'm wondering if the introduction of Science here will force part count or weight limits at any point? In KSP1, before you upgrade anything, you are limited to 18 tons and 30 parts; will KSP2 ever have anything like this? Will there be a way to review previously collected science reports? In KSP1 we can do this (somewhat) so we can see where we have gone previously and avoid going there again unless we really want to. All told, the video was good. Can't wait for the 19th!
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Banned for being hungry.
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Dakota mentioned on Discord (and someone posted the screenshot in another thread here on the forums) that they have a contingency in the event a hot-fix is needed or the game is broken upon release. What the contingency is would be anyone's guess. But they've got one. Reminds me of something Rochelle says in Left For Dead 2: Well, it's a plan. I don't know if it's a good plan, but it is a plan.
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Agreed. The team (if memory serves) goes on Christmas break like the 21st. 2 days of wiggle room for potential hot-fixes is not good, especially when you consider how many people might buy this as a Christmas present for themselves or others. Hopefully they tested this out fully by release. If not...good grief and my condolences on anyone whose plans get cancelled to deal with it.
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(Theory) For Science! will release the 17th december 2023
Scarecrow71 replied to Sans's topic in KSP2 Discussion
So, the milestone drops 12/19/2023. Everyone wants to be off for Christmas break starting 12/21/2023. Not leaving a lot of wiggle room for a hot-fix if one is needed, are they? -
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You aren't banned. You are doomed to move away from Earth on the same trajectory as Voyager 1 at a paltry 1.2 m/s. By contrast, Voyager 1 is traveling 17 km/s, and it is estimated that it won't exit the Oort Cloud for another 28,000 years. Have fun floating endlessly through the Cosmos.
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. Fallout 4 never gets made as part of it was included in Fallout 3. This actually ruins the Fallout community, and tanks the economy of Goodsprings, NV (thanks for ruining one of my spots, dude). I wish Fallout 4 didn't suck as much as it currently does. -
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Banned for being banned and then banning someone else. EDIT: And I have the protection of a new page!
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(Theory) For Science! will release the 17th december 2023
Scarecrow71 replied to Sans's topic in KSP2 Discussion
I'm guessing announced on the 7th, released on the 14th, potential hot-fix the 21st. -
And you are brained.
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I think Kerbals are kind of like Kenny from South Park. They live, they do stupid stuff, they die, they come back in next week's episode.
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Banned for not using an image of Susie throwing a snowball at Calvin.
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. You are contained, securely, according to procedure. I wish for more south Korean apocalypse movies.