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Scarecrow71

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Everything posted by Scarecrow71

  1. Nice! I should mention that I also have a YouTube channel where I upload videos of stuff I've done (which people can find at Scarecrow71- YouTube channel), as well as recordings of the AMA and my lousy guitar playing. Not sure if I'm good enough to take requests for doing stufff...but what the heck. If there is something people want to see I could give it a shot.
  2. @Kaa253 I'm in the same camp as @jost with my selection. There was no option for "I'm not going to play multiplayer in any fashion", so I went with the one that was closest to that. I sincerely wish the OP would have included the "Never going to play it" option because now the results are skewed in that the poll shows that everyone who has replied is going to at least try it, which isn't accurate.
  3. I'm trying to test out a really whacky design idea I have, simply to prove that anything is possible in KSP2. I'm on Windows 11, 0.1.2.0, and running several mods (one of which is Lux's OAB Extension). I've got 20 separatrons on a truss, and I've got said truss replicated 4 times around the bottom of the craft. What I'm trying to do is prove that you can get into orbit with nothing more than separatrons, and up to this point I was able to achieve a maximum Ap of ~30km. I need to continue building out the craft, and I'm pretty sure with the 20x4 I want to implement above I can get somewhere around 50km (which will still need crafting as I'm not yet in orbit). I think this is possible. Unfortunately, once I put the 20x4 on the bottom of the craft and go to launch, the Kraken decides it needs a small snack and eats the craft. The craft spins uncontrollably on the launchpad until it whirls itself into a tornado of exploding separatrons and other rocket parts. My FPS is hovering around 3 at this point (yay for being at the bottom of the recommended specs with that RTX 2060 Super), so I cannot see exactly what part is causing the spin. I know that on the upper stages if I have too many parts this happens, and before this I was able to confirm which sections were out of whack and how many separatrons to place on each section. But due to my low FPS AND the camera deciding to flake out and go show me stuff nowhere near the launchpad at the time this happens, I cannot track which section or part is the culprit. So my question: Is there an upper limit to the number of parts a particular stage can have using symmetry before the Kraken wakes up? I was using ALT-V to copy a part and then place it, and I wonder if that is causing an issue? Should I instead just manually build each section of the 20x4, turning them into a singular 20 separatron piece and then attaching 4 of them? Do you think that the copy function is causing an issue here?
  4. This is one of my serious pain points in KSP2. In KSP1, you could grab the node and move it with relative ease. In KSP2, it's hard just trying to grab the thing. And when you move it - or, at least when I move it - it is jerky and I can never get it where I want it. And the dV requirement of the burn changes when I move it. I can provide video to show what happens on a circularization burn if that helps clarify what I mean.
  5. I would expect that streams for KSP2 become a thing with the first major release (Science). I would also expect to see a lot of streams once MP drops.
  6. I use asparagus almost exclusively, and I have never had a problem with auto-stage that didn't trace back to my screwing up.
  7. While I'm not the smarter math person you were hoping for to explain this, I can say that I view this as the craft being pushed away from the celestial body. The gravity well is working for you, providing a high amount of external force to push you away. More force up front equals more initial speed. Which then means you don't need as much fuel to get to optimal speed. The inverse is true here as well. When not being assisted by this external force, you have a slower initial speed, which requires more fuel to get up to the optimal speed. A good example of this, although not exact, is the hammer toss. The slower the person spins, the closer to that person the hammer will fall once released, unless they apply a great deal of push at the time of release. If they spin fast, they don't need to push the hammer when release, simply letting it fly away from them.
  8. Your ship, sir, is both amazing and doomed to be eaten by the kraken.
  9. Scarecrow71

    Steam Bug?

    @Whackjob When you launch the game, what version is displayed on the main menu screen in the upper right corner?
  10. I'd like to offer a couple of opinions strictly to this point here. First, the community here is pretty tight-knit and all. Yes, there are people that don't agree here, and arguments break out and such. But I'm pretty confident that people won't have to, for the most part, deal with random spammers or children in their multi-player games. Like, I envision people being able to coordinate joining up in the same game so that people can game with their forum "friends" and get along and have fun and such. Secondly, I'm also pretty sure that there is a large enough contingent of players such as myself that don't like having to herd internet randos that might get invites to games from people we know and are comfortable with here on the forums. It's not necessarily that we would accept such invites, but knowing that some people out there are aware of our fear and willing to help us become better players in MP is a nice thought. With that said, it is still that fear of having to deal with random internet peeps who prefer to go PvP instead of collaborating on having a good time that will keep me from participating. I'm not saying it's out of the question for me to give it a shot. But I really don't like MP, especially if I'm in the sector of the galaxy where I feel like everyone else got a bonus and is moving into the Iron Age and I'm stuck over here in the desert barely surviving and trying to create tools (for those of you familiar with Civilization).
  11. It's interesting to see that the forum post for the upcoming AMA was created 2 days ago...but not a single response to it until an hour ago. Did the post just get sucked into the ether and then retrieved? Or did we get stealth posted there?
  12. I have several questions for the upcoming AMA. Thank you in advance! One of the biggest bugs that exists since launch day, the incorrect trajectory planning and implementation maneuver node bug, hasn't been fixed yet. This is core functionality in KSP1 and, while I understand KSP2 was built from the ground up, why is this bug so difficult to track down and squash? Is the development team planning to take any of the more popular mods from KSP1 (RO/RSS, Near Future, MechJeb, to name a few) and make them part of stock KSP2? If so, which ones, and on what timeline (if you can divulge that information)? As part of and shortly after the last AMA, Nate was talking about multi-player and even gave screenshots of the devs playing. This feature is several items down the roadmap, and yet the first one that is supposed to be coming - Science - has had nothing said about it yet. Has the roadmap changed, and if so, what is the updated roadmap? If it hasn't changed, can we get an update on when we can possibly expect Science? And to anyone reading this post, I will once again be recording the AMA and then posting to YouTube afterwards. So @Dakota, you can save your fingers from all that fast typing!
  13. The only person I can trust to not hose me, whether intentionally or unintentionally, in any game is me. Nothing against other people, and I say play the way that makes you happy. But I refuse to play multiplayer primarily because I don't trust other players.
  14. Oh, I don’t disagree with you. The bugs that are present here but are part of working core gameplay in KSP1 is mind boggling.
  15. How so? 200+ fixes in patch 1, 100+ in patch 2. People are reporting performance enhancements after this patch, and many bugs have been squashed. Now, don't read this to mean that I think the game is perfect. Far from it. But people shouldn't say they haven't fixed anything.
  16. Oh, I don't disagree with you. Still a long ways to go. But the distance already covered is remarkable.
  17. Technically, this isn't a bug but rather a current design choice. It's annoying as all get-out, and I agree that we should have the ability to do this (especially considering this is core functionality of KSP1). But not a bug.
  18. Yeah, I'm still trying to figure out why they didn't default these to, oh, I don't know, the keyboard's natural sound function keys?
  19. Ditto. I will have to wait until tomorrow to check performance on my machine (although I personally didn't experience any performance issues in the past).
  20. Aha! I'll have to take a look. When I was confirming the trajectory thing I simply looked where it always was and didn't see it!
  21. Actually, the number of game-breaking bugs and performance fixes that have been addressed in the last 2 patches is quite staggering. Especially the performance fixes in the last patch; users are reporting that their FPS has gone up and the game has become playable and smooth for them. So where you got this from I don't know. Other than perhaps simply not playing the game and just trolling?
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