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KSP2 Release Notes
Everything posted by Scarecrow71
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Do you have anything positive to say, or are you simply just here to push negativity and bad vibes? I can't say it enough: What you want out of KSP2 may very well not be what you get. And if the things you've seen in preview videos and on Twitter or other platforms turns you off so much that you have to consistently post negative threads about every perceived slight, then why on Earth (or Kerbin, as the case may be) are you even considering this game? Why not take that energy and put it to better use making yourself happy instead of trying to make everyone else upset?
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I couldn't agree more with this. I am excited for the release of KSP2, and even knowing that there will be bugs and updates coming in the future won't deter me from having as much fun with it as possible. I've grown tired of the endless stream of negativity here over what people want KSP2 to be, or what they think it won't be; it's annoying and starting to wear on me to the point where I'm considering creating my own forum for this game that is strictly focused on the positive. Don't get me wrong; I know there will be issues. I am not wearing rose-colored glasses or thinking everything will be rainbows and unicorns out of the gate. But people talking as if they know everything already and are prepared for the end of their worlds is too much. IG, PD, TTi, developers near and far...do your thing. There is a whole host of us in the community that are waiting on the edge of our seats for what you are about to give us. Don't let the overly-vocal minority steer you in the wrong direction.
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What else, exactly, have they not said that you are expecting? They stated we would get EA, they indicated what would be part of EA, and they gave us the Road Map to show that they are still working on stuff coming down the pipeline. They told us that they want community feedback so they can push updates to fix bugs. What else are you waiting for?
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Unable to launch game
Scarecrow71 replied to daveo132's topic in KSP1 Technical Support (PC, unmodded installs)
In this thread, about halfway down the opening post, you'll see instructions on where the log file should be. -
Tutorial assistant AI called P.a.i.g.e
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Your attempt to make sense of something that hasn't even come out yet was certainly confusing and made no sense at all. I simply ask that you please be more careful about what you post so that there is no confusion. -
+sqrt(-1) 10i
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Tutorial assistant AI called P.a.i.g.e
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
That is just simply not true. It may be the case for you, but the vast majority of players don't use MJ or other tools to do these things. Heck, docking is far harder than landing, and most people do that manually. -
Rocket noodling? Oh gods, not again...
Scarecrow71 replied to Jarin's topic in Prelaunch KSP2 Discussion
Well, that's what autostruts are for. Same thing as with struts, but without the clutter. -
I don't understand why people continue to complain about the upcoming game in one breath, but then in the next say they are going to buy it. I also don't understand why people complain about something that hasn't even been released yet. None of us has played this. None of us has any insight into what will happen in the future. And unless your name is Nostradamus, you have no ability to predict what is going to happen. Is anyone capable of just letting things go and waiting to see what actually happens? Your past experiences with other game companies does not, in fact, mean you will get the same thing here. Past experience != Future experience. Plain and simple.
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Looks like, while you caught the requirements announcement, you missed all the discussion both here and on YouTube by ShadowZone AND the discussion on Discord about this. Be patient. Performance will improve with time. And those specs they gave out are for high-end gamers, not the average person who is going to get the game. Heck, IG and PD both have come out and stated we need to calm down, and that they didn't communicate effectively, and that they should have worked harder on being a bit clearer on the specs needed.
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Rocket noodling? Oh gods, not again...
Scarecrow71 replied to Jarin's topic in Prelaunch KSP2 Discussion
Or, you know, just use the stock option: struts. -
Unable to launch game
Scarecrow71 replied to daveo132's topic in KSP1 Technical Support (PC, unmodded installs)
Can you possibly post the log file? That might have some information indicating why you are crashing. -
Tutorial assistant AI called P.a.i.g.e
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Wait. Have they confirmed that MJ is part of stock KSP2? -
Poll: Do you meet the system requirements for KSP2?
Scarecrow71 replied to Chibbob's topic in Prelaunch KSP2 Discussion
According to that site, I exceed the recommended requirements. Which means I'll probably spend most of Friday hunting down display bugs and trying to figure out why my FPS is < 1. -
Oh, I'm not using it as the end-all of what anyone needs in order to play this game. I am simply using it as a personal benchmark to say "my card is above this line, so at least up front I should be able to launch the game". To me, and to me only, the image has value. Your mileage may, and probably will, vary. Happy rocketeering!
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Watched the videos from both SZ and Manley. I've got a few thoughts on them. For starters, the screen is cluttered, isn't it? At least, it looks that way at first glance. I spent a decent amount of time watching the Manley video to get an idea of what was happening with the HUD areas so I could see what was where. And while I don't like some of the actual graphics (the nav-ball just looks ugly now), I can see why they moved things where they did. And once I got the hang of where stuff was, I was able to immediately move my eyes where they needed to go to find things. Stuff like staging sequences, dV calculations, altitude, direction, etc. All with just a bit of watching one video, which tells me that I won't be too long for getting the hang of where stuff is. The second thought I have is on the minimum requirements discussion that SZ pointed out. This particular graphic, as an example: Someone - not SZ - posted this online after the minimum requirements thing came out, and I love that someone took the time to put this together. That red line is where the minimum specs are at, while the blue line is where the recommended specs are. Now, taking this into account with the statement that performance will be mostly - and highly - dependent on the size and complexity of the craft being built, I am now 100% certain my rig will be more than capable of handling the game. All the hub-bub about the requirements really does come down to the information not being communicated in the best manner. This is something SZ points out in his video, and I agree with it (for whatever that is worth). Another thought I have is on the tutorials shown in Manley's video. I agree that it will get annoying being talked to by someone who sounds like a kindergartener, and I also agree that some of those tutorials are going to be far below the current skill set of a lot of players. However, like Manley, I also agree that some of those tutorials are going to be worth their weight in gold due to the changes in visuals, controls, etc., that we are going to see in the game. I for one will be more than happy to spend the first few hours going through them to familiarize myself not only with the game, but to re-learn how to do things that I am now really dependent on MechJeb to perform for me. Things like landing, maneuver generation for planetary transfers, docking...all of those things that I kind of grasped doing manually but now rely upon the machine to do for me. Without MechJeb, and without knowing whether or not the computer will do them for you in the stock game, the tutorials are going to be a boon and a half. At least to me. The one thing that really bothered me in the video was the rover driving. Specifically when it flipped over and the wheels clipped into the surface. This tells me that we are still going to see odd part clipping AND the potential of the wheels not really having friction. The friction thing is a current pain point in KSP1; to see that they may not have fixed it yet is...problematic. All told, I am psyched for this to come out on Friday. I simply cannot wait for this to be available.
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Ask a stupid question, Get a stupid answer back.
Scarecrow71 replied to ThatKerbal's topic in Forum Games!
Cheese is as cheese does. Is baloney baloney, or is it legit? -
Poll: Do you meet the system requirements for KSP2?
Scarecrow71 replied to Chibbob's topic in Prelaunch KSP2 Discussion
So, I checked my machine this morning to see what I've got going on. I'm a software guy by day, and hardware is a bit beyond my wheelhouse. If someone could tell me if I am ok or not, that'd be keen. Processor: AMD Ryzen 9 3900 12-core 3.09 GHz RAM: 32 GB Display Adapter: NVidia GeForce RTX 2060 SUPER (which I believe is only 8 GB) Anyone? -
The KSP Caveman Challenge 1.11.x - 1.12.x
Scarecrow71 replied to JAFO's topic in KSP1 Challenges & Mission ideas
Yeah, I'm still waiting for validation on my attempt as well. Finished end 21/beginning 22. -
New Rule: @AlamoVampire and @Deddly must both post comic strip mash-ups that involve multiple characters. I'll start! Oh, and a new page to boot!
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. They are systematically destroyed, without backups. I wish to be Ultron. -
Poll: Do you meet the system requirements for KSP2?
Scarecrow71 replied to Chibbob's topic in Prelaunch KSP2 Discussion
Do I meet the minimum requirements for KSP2? Probably not. But my rig is only 2 years old, and it runs stuff just fine. I'll just get KSP2, play it, and if I have to upgrade any hardware I'll do so. -
Mods Not working
Scarecrow71 replied to lux7328's topic in KSP1 Technical Support (PC, modded installs)
As with all mods, you should only install them using CKAN. Anything you installed manually is not guaranteed to work. Personally, I'd suggest uninstalling everything and starting over with just CKAN. -
Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted, but you don't have a machine capable of running it. I wish I was as capable of modding as Nertea is.