Jump to content

Kreuzung

Members
  • Posts

    1,651
  • Joined

  • Last visited

Everything posted by Kreuzung

  1. You too ;P Next person will post the best fail video he/she knows.
  2. EL_API.Consume() is your friend ;P But I think that it should use a more sci-fi-ish energy source, like antienchanted antimatter antidiamonds 8) ???
  3. It also has the advantage of being something new and not just almost the same as Probodobodyne (yes, you can learn to spell that with the right count of O\'s). I just have to think of a really large satellite covered with pointless antennas from this pack and Probodobodyne ;P
  4. Welcome here ;D And try not to explode ;P
  5. You can add it to other engines. Get MuMechLib (save in plugins folder), go to your engines part.cfg, change [tt]module =LiquidEngine [/tt]to [tt]module = MuMechVariableEngine [/tt]and add [tt]group = [something][/tt]
  6. Hmm... What about an 1 vs 1 with a B-52? ???
  7. Let\'s plast the door away, then the elevator roof, then do a rocket jump ;P
  8. Nope, take a Soyuz instead. next person will use more emoticons than letters in his/her post.
  9. From what I have heard, the autopilots tend to fail quite often. The rest of the rendezvous module should be reliable enough.
  10. Tried rotating it by 90 degrees? It\'s not even connected to the pod I think.
  11. Good thing that I have to do some school work tomorrow, sounds like it\'s worth watching it...
  12. Don\'t see it either. Take MuMechLib as an example, it contains a lot of part types that haven\'t even been used in an add-on yet. They aren\'t documented either.
  13. The fact that I post directly delow you makes it more like suicide bombing.
  14. Next person will explain the rules to shhhilent1.
  15. [tt]MuMechVariablePod [/tt]only has as parameter and behaves exaclty the like a normal pod apart from that. (See http://svn.mumech.com/KSP/trunk/MuMechLib/VariablePod.cs if you know a bit about plugins)I think it\'s save to use it since you can change it back in 5 secs ;P
  16. Habitation plugin sounds like what I want to develop for KOSMOS for 1 month now... Just need to get through the final class tests.
  17. I think that you don\'t even need collider meshes in Unity. There seems to be another kind of collider object that works even better.
  18. Have a look at the completely caotic to-be-rewritten first post ;P
  19. You could use PowerTech, Zoxygene, Electrical Energy and Satellite Relay Network. Funny thing that these are the plugins I use most frequently ;P
×
×
  • Create New...