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Kreuzung

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Everything posted by Kreuzung

  1. A fuel line that runs in the other direction should help (At least it did for me the last time I ran into that, but it might have changed).
  2. If you have the paid version, you can quicksave and reload with F5/F9 like in other games. It also allows you to go back to the space center without ending the flight, the ship will be saved then (and continue orbiting if it\'s in an orbit). Only limitation is that you need to be on the ground and not moving if you are in an athmosphere.
  3. For plugins, yes, but sources are not required for the game, they are just there to show that the plugin doesn\'t contain malware and to allow other people to improve the plugins. Actually, there might also be a resources folder that is required and shouldn\'t be confused with sources. You can probably ignore that fact since my plugin is the only one that uses it apart from some plugins made for part devs.
  4. I jsut realized that it was made using rotatrons, but I think you can also make a piston-like part that competely retracts under the mass of the aircrane. Maybe you whould need to eject it fast then before it comes down and crushes the rover ;P
  5. Well, you need either the comsat pod or the comms antenna to relay on the network.
  6. All those missile warnings at the end... I\'ll probably buy the game next week, looks great from what I\'ve seen so far. Maybe rename this thread to Tector Thrust discussion thread, since it\'s gone completely off-topic.
  7. I learned almost nothing in the last days \'cause I\'ve been at school and playing Elona Shooter all the time ;P
  8. You don\'t even know where I live. How could you kill me?
  9. Well, I store all energy with system now: using UnityEngine; public class EL_API { //------------------------------------------------------ //Consumes amount of energy in vessel public static bool Consume(float Amount, Vessel vessel) { if (GetVesselEnergy(vessel) < Amount) return false;//Runs faster and prevents lag with batteries empty foreach (Part p in vessel.parts)//Check each part { //Part resource Amount-=p.RequestResource('Energy', Amount); if(Amount <= 0.0001) return true; } return false; } //--------------------------------------------------- //Load the vessel with amount of energy, returns energy that couldn\'t be stored public static float Load(float Amount, Vessel vessel) { if (Amount < 0) return Amount; foreach (Part p in vessel.parts) { if (p.Resources.Contains('Energy')) { if (p.Resources['Energy'].maxAmount - p.Resources['Energy'].amount >= Amount)//Battery can store amount, do so and return 0 { p.Resources['Energy'].amount += Amount; return 0; } else//Battery can\'t store amount completely { Amount -= p.Resources['Energy'].maxAmount - p.Resources['Energy'].amount; p.Resources['Energy'].amount = p.Resources['Energy'].maxAmount; } } } return Amount; } //----------------------------------------------- //Because nobody needs it public static void RemoveAllEnergy(Vessel vessel) { foreach (Part p in vessel.parts) { p.Resources['energy'].amount = 0; } } //------------------------------------------------ //Cheating? public static void RestoreAllEnergy(Vessel vessel) { foreach (Part p in vessel.parts) { p.Resources['energy'].amount = p.Resources['energy'].maxAmount; } } public static float GetVesselEnergy(Vessel vessel) { float r = 0; foreach (Part p in vessel.parts) { if (p.Resources.Contains('Energy')) r += p.Resources['Energy'].amount; } return r; } }using System; It works well, every part can store energy, and I think I can make it interact with your system too. I\'d like to have part modules as sources, is that possible? For some reason, I\'m not coding parts anymore, just modules.
  10. No, you can only have one of these. That\'s why they introduced the part module system almost nobody is using.
  11. I\'ve seen a working suspension made with cfg-edited Damned Robotics parts, so maybe you could use MuMech to make a winch that lowers and is a bit more cable-like.
  12. I asked the cleverbot if he plays KSP ;P He just forgets things too fast sometimes. He can\'t even remember my name after the 5th time telling him...
  13. SolarPanels_PowerTech_MuMech is outdated (assuming that you want to use it together with my plugin), use SolarPanels_adv_PowerTech instead. There is a part module for making them generate energy. I KNOW U LOVE PART MODULEZ ;P ;P ;P
  14. Will come in the future L00 made this cool new power source system that allows for ElEnergy and ZO2 using the same resources, which I\'m of course going to use.
  15. That alt key message comes from switching to/from KSP and is harmless. How many polys does your model have? Could you try to optimize it a bit?
  16. 9/10 I still don\'t get why it\'s made in a style that maskes it look like burning down ;P
  17. Does this also allow to store energy as part resource, like my plugin does right now? You really managed to confuse me with this right now, hopefully it makes sense for me after I\'m back from school...
  18. It\'s not possible yet, but it can be impemented.
  19. Forgot about that in my posts, I use it on all my rockets!
  20. There is a post by harv about the pod being in the BigTrak collider... He said that you\'ll probably get out, but there might be problems getting in again... Anyway, you could use multiple simple colliders in Unity to have a collider-free tunnel in the BigTrak that leads to the hatch...
  21. http://kerbalspaceprogram.com/forum/index.php?topic=11402.0 mine (kinda cheaty due to balancing fails but hard to install ;P)
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