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Kreuzung

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Everything posted by Kreuzung

  1. I coded some test stuff that included parachute-like behaviour for kerbals, is that cheating? ;P
  2. Note that the dynasat panels use part resources (if you\'re using my patch), but that ion engine is using mumechtanks.
  3. You could add a blue exhaust trail like 'my' ion engine has. Or at leat copy that sound, it whould help a lot if it at least had a sound. (Yes, there is sound in space, in fact, SPACE IS LOUD, if you don\'t believe it, have you ever been there? ;P)
  4. I think it\'s from lazor. It didn\'t even remove the GUI for me when it exploded once, so it\'s probably still in effect. Could you see if it maps or only shows the interface?
  5. There\'s a part module each Kerbal has, and you could probably make an atmospheric version of that, but it whould be a hell to code.
  6. Have you been using lazor system on one of the crashed ships/planes?
  7. The .msh is aoutomatically generated if you are using a DAE as model.
  8. How did you make 3 jet fighters fly in formation? ??? And, if you can, try to get rid of the minilag. If there\'s no way to do that, setting the timewarp to 0.5 with a plugin and then showing it at 2x time could work. I\'m just gonna try this out. Setting timewarp to less than one. Imagine what you can do with that...
  9. Disagree. 1) The arch is an object, not a part of the terrain. 2) You can be below the ground in KSP. If you have a lot of lag and your rocket explodes, you sometimes fall through it and float in the water below the pad. I think there\'s something else broken.
  10. That heatshield looks great in my opinion. You should still be able to export using the .15 tools, you just can\'t add ladders and hatches.
  11. Load the vessel with amount of energy, returns energy that couldn\'t be stored
  12. Here\'s the luna for .16, it\'s not perfect (retro boosters are in the tanks), but still better than having none and should work (not really tested).
  13. That\'s a good question. Anyone ever rendezvoused with a mapper to see if it works if it\'s not the active ship? That whould allow for faster mapping with the lazor system that increases the range of unloading ships.
  14. The MuMechLib from this pack is outdated, always choose the newer file if you are asked to overwrite a plugin dll.
  15. Personne seems to be a valid french short form, think I\'ve heard that in school once, but I suck at french, so it might be wrong.
  16. Collisions are only disabled between parts on the same vessel. You can still collkide with other ships.
  17. I\'m thinking about remaking the config and balancing it against Dynasat, talked to Dani-Sang about this on IRC. The MuMech fuel system is not made for recharging, and EPS currently doesn\'t support part modules or resources, which whould mean that I had to go back to old stuff to support it.
  18. The ds_store is something like thumbs.db but for crapintosh, it doeswn\'t affect the mod. You need a different .cfg file, look back some pages, it\'s somewhere attached to one of my posts.
  19. In my dropbox! ;P Okay, http://kerbalspaceprogram.com/forum/index.php?topic=11402.0
  20. Of course there\'s a .16 version of it. It\'s even icluded in here. Well, it\'s overpowered compared to other ion engines we have...
  21. I\'m sure it is. Maybe it has other parameters, but it\'s an ASAS module.
  22. Do you have a crewable part on your ship? If yes, the game doesn\'t count it as unmanned anymore.
  23. It seems that OnSave is called each editor update, and that if you know which states OnStart really uses, you can figure out where you are.
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