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Kreuzung

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Everything posted by Kreuzung

  1. @harrisonduell: Only the plugin and mumechlib are required, and mumechlib will be thrown out for the next update. The 3rd one are some parts, and the 4th one is outdated and I forgot to remove it. @WolfStreak: You can try reinstalling the pack (download). I have no idea why it doesn't load, you can use Alt+F2 to open the debug console if it still doesn't work, it should show the error then.
  2. yes, but it whouldn't work with MechJeb AFAIK. And it whould require the Ka Aerospace plugin, the stock engine part module is just basic test stuff.
  3. Question, whould that mean that I couldn't have >10 copies of the game? There's no real way in my opinion to mod the game without being able to have own copies for debugging/release testing.
  4. foreach (part p in vessel.parts) { if(p is LiquidEngine && p.State == ACTIVE) //Add to list } This might be wrong, just wrote it down in here.
  5. Nope. you can only inherit from one class in c#. EDIT: If at least one of the two functions your part should have is available as part module, then you're lucky. They've been invented to allow multiple purposes for one part.
  6. Same here. Good thing that there will be a sequel of it.
  7. you can also run mapgen using texture or texture polar as arguments to regenerate the GUI map.
  8. No, it can be any part resource. Oh, thanks for reminding me to test that^^
  9. Good, it's one of the mods I have on 90% of my ships BTW, remove the width and height from your tag
  10. Hmm, strange. The battery should have the strut icon, the solar panel has an ?, but that's not a problem. If you right-click the battery, it should show the energy level, and it should decrease if the engine is running and less than 2 solar panels are in the sun.
  11. Little update. 1.4 will be released next week. Changes: Batteries can now show indicators MuMechLib is no longer required Part module for reactors, generators, etc (not complete but will be finished) There are no new parts, but we'll work on that. Maybe I'll bring the old reactor back then
  12. is the node_collider spelled right (lowercase AFAIK)? Did you UV-map the collider too? (just unwrap somehow, is not seen in the game anyway).
  13. Just change the module line in a solar panels part.cfg to "module = EPS_SOURCE_Spanel_PowerTech"
  14. You can use old command pods, they hold no crew, but they have the advantage of working together with an unmanned crew tank. I use that to send up unmanned stations then crew them with other ships.
  15. Remove the SRB folder, load game, then add it again, then it should load it too. Maybe you have the delete the Mesh folder, it sometimes contains corrupted data which is generated again if the folder is removed.
  16. https://dl.dropbox.com/u/82912977/ElEnergy/Deepspace_fix.zip Just unzip over the existing pack, also contains a new battery config, the old batteries were bugged and will be removed.
  17. Wild guess: Tag name is 'Ladder' ;P AFAIK he knows it from C7, who made his crewtank functional. EDIT: HAd a spelling error, corrected it, now the world is a bit better ;P
  18. Eeh, I\'m telling a moderator to scroll up ;P
  19. Biological age: Infinty Emotional age: NAN ;P
  20. Finally a spot in the universe with stable satellite internet ;P
  21. 1) It\'s a girl 2) I just thought that sprite looks funny moving in the wrong direction
  22. That\'s broken at the time, we need to wait for a new EPS version.
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