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Everything posted by Kreuzung
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kreuzung replied to Dani-Sang's topic in KSP1 Mod Releases
About the engines, Ion Engine will also only have a right-click menu in the next version - it was the last step in getting away from the MuMechLib dependency and also doesn't spam your screen with an extra GUI. RCS blocks are currently not possible, but I've heard about that multiple times, if someone really needs it, he or she cann suggest it in my thread -
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Kreuzung replied to Kreuzung's topic in KSP1 Mod Releases
So, week is over, generator part module almost killed me (and still doesn't work), source code is stolen... fail. I'll try to get it out this week then, but I might delay it even further, as it contains some unifinished stuff I need some help with. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kreuzung replied to JDP's topic in KSP1 Mod Releases
You can still use the old one, probably even at the same time. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kreuzung replied to JDP's topic in KSP1 Mod Releases
No, I actually want my command station to orbit Kerbin. Maybe make it require more crew (evtl. depending on it's task)? On heavier? (depending on it's task as in heavier ship = more noobs needed or so) -
OnPack in PartModule?
Kreuzung replied to Tosh's topic in KSP1 C# Plugin Development Help and Support
@Alchemist, you can have passive code in void Update() and void FixedUpdate() (it's not an override, just define them yourself and they will be called). Note that they are also called in the VAB, I always use if(!HighLogic.LoadedSceneIsFlight) return; to prevent that. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Kreuzung replied to Tiberion's topic in KSP1 Mod Releases
There was a new part format in .15, and old ones still work. KSP devs actually care much about modding and mod compatibility. -
Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
Kreuzung replied to Slew's topic in KSP1 Mod Releases
Looks great! What's this part's purpose, I assume it's a fuel tank, but it looks like it has a similar size as the stock ones, and it seems like there are no parts that have a stock equivalent in the existing pack, so it might be something special? -
Dishy Courier Counterfiet Components
Kreuzung replied to dishycourier's topic in KSP1 Mod Development
Contact me if you need help, I own the VB parts (though I didn't make them), and I maintain the Dynasat mod, so I can change these directly. I also have contact to kockaspiton and the whole MMI team. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
Ignore. It's like thumbs.db but from MacOS. -
[PLUGIN, PARTS][0.17] EPS - Electric Power Standards 0.3 (12.09.27)
Kreuzung replied to l00's topic in KSP1 Mod Releases
It should. -
Select the spherical MechJeb pod, turn camera so that you look exacly down on it, then you can place the fuel tank in the middle, after that select engines, go to 4x symmetry, attach them, then do the same with the legs. If it doesn't work, attach it to a wrong node, then try to add legs or engines first, if it works attaching the tank right should become easier.
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Both l00 and I have been working on more options for energy in KSP independently, I'm just finishing my generator/reactor part module, making everything consume energy will probably come with the next EPS version by l00.
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go to your pluginData\isa_mapsat folder, then type the same as you whould do in a batch file (batch files are just scripts made with console commands).
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If you don't know how to use the console, just make a text file file with content isa_mapgen.exe [arguments] save in plugindata\isa_mapsat with file extension .bat and double-click it.
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Didn't think you could call cleverbot a bot without ending in a flame war... User: Hi. Cleverbot: How are you? User: Fine, and you? Cleverbot: Oh, alright. Pretty tired. User: I heard that you don't like to be called a bot. Is that true? Cleverbot: Yes, should I be ashamed? User: No, you can't tell a human that you're not a bot because it's obvious that you are. Cleverbot: Yes I can. User: But nobody believes it then, why can't you just be honest? Cleverbot: You honestly do not think I am what? User: I don't think that you're human. Cleverbot: What do you think I am? User: A bot, what else? Cleverbot: Nothing, just that. User: OK, so then you agree that you aren't human? Cleverbot: Yes. You say the true. I am not human.
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Orbital Sciences & Saftey ll Cygnus Alpha Release 0.1.1
Kreuzung replied to LaydeeDem's topic in KSP1 Mod Development
Sounds cool. It whould also be good if you could make it optionally transport spare parts for our spacedocks (already have a hacky idea how to). -
Orbital Sciences & Saftey ll Cygnus Alpha Release 0.1.1
Kreuzung replied to LaydeeDem's topic in KSP1 Mod Development
Will it have any plugin-based function or just be decorative? -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Kreuzung replied to kacperrutka26's topic in KSP1 Discussion
It's a mod made with the old flight pack, basically some of the structural pieces are rcs tanks that become very heavy if they empty, and there are rcs thrusters that use up rcs for diving down and regenerate rcs for coming up again. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kreuzung replied to JDP's topic in KSP1 Mod Releases
Seems that it lists my dynasat, but doesn't use it. Thinking further, it probably was just slightly out of the 250km range. -
[suggestion]Steampunk re-texture of vanilla parts
Kreuzung replied to Plymouth's topic in KSP1 Mods Discussions
AFAIK you can't import .mbm textures to any program, so you'd need the original files from the devs. -
Starting a new project and need advice
Kreuzung replied to crimsonknight3's topic in KSP1 Mod Development
Well, parts can probably have any size, but remember that they'll only be loaded if you come in a 2.5km range of them, so you might want them to have a size that prevents strange errors with that border (like you come in, part is loaded, is so large that you're in it's collider, insta-BOOM). Also remember that the assembly buildings have a limited size. -
Kommunity Guidance Bureau - Moderator Recruitment Open
Kreuzung replied to RayneCloud's topic in 2012
*insert stupid soviet joke about the new software here* -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kreuzung replied to JDP's topic in KSP1 Mod Releases
Coming out of energy is very hard in my opinion with solar panels bringing half the energy the engine consumes... Maybe we just need more energy-consuming stuff. BTW, does it still recognize the PowerSat and DynaSat? -
JellyCubes Advanced Weapons R&D - Weapons and Other Miscellanea
Kreuzung replied to JellyCubes's topic in KSP1 Mod Releases
You should have 2 folders in parts that start with JAWRD_RailgunProjectile. If you have them, they should be directly before the railgun in the parts list (structural AFAIK), one is green, the other one white. -
Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
Kreuzung replied to Slew's topic in KSP1 Mod Releases
I still use them a lot. I hope that you're only improving them with the new possibilites and adding new ones instead of throwing everything over, I really like how the pack works now.