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Kreuzung

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Everything posted by Kreuzung

  1. Well, mine ;P If you just want to have hundreds of parts to choose from, use NovaPunch, it contains parts in almost any shape that could fit into a rocket. If you want to do real science, you can use Innsewerant\'s mapper, it allows you to collect altitude data, a lot of people went mad due to that and run KSP all day ;D
  2. Autopilot: mechjeb.com Can do anything, from giving you information the standard gui is missing to playing the game on itself.
  3. Didn\'t even know about AC before people started modding Vector Thrust. ;P How is VT? I\'m thinkin about buying it, but you can\'t find much about it on YT, mostly skin showcases.
  4. A youtuber (googled it). Someone who knows where the sprite in my sig is from?
  5. OOG: Image seems to be blocked for embedding...
  6. Make second store acc, purchase, give acc info to friend
  7. Change Input.GetKeyDown(KeyCode. to Input.GetKeyDown(key.ToLowerInvariant()) and add string key = 'b'; to your params list at the top. This way, it could be configured in the part.cfg!
  8. The knight can easily crush a shield
  9. You forgot the .png behind the images, now it works.
  10. Crush the stone with a sword! (+1 if you know where that sprite is from)
  11. Not really, most plugins extend the original engine since it\'s hard to rewrite engines from scratch (and causes MechJeb to ignore them). Look in the plugin-powered add-on forum, kellven made an engine that has lower fuel consumption out of the atmosphere. It originally used LOX/LH2, but that caused bugs in .15, I think.
  12. You can radially mount them to other parts. There is even a mistake in their config that allows to radially attach things to parachutes, which you can use to build strage chute towers...
  13. Which language is that google translated from? (no offense)
  14. That just looks insane... But seriously, add 98 more blimps to it ;P
  15. 10/10. After staring at it a bit, I think it says 'Rocket tips before launch: liftoff'.
  16. I think some people made the animations in the modeling program, but I\'m not sure.
  17. In part.cfg: [tt]module = MuMechVariablePod crewCapacity = 1[/tt] Remember to change the existing module line instead of making a new one (don\'t know what happens then).
  18. http://kerbalspaceprogram.com/forum/index.php?topic=3684.0 should be in there
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