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Kreuzung

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Everything posted by Kreuzung

  1. Whouldn\'t increasing the swap file help too? If not, http://www.downloadmoreram.com/ ;P
  2. The DynaSat decouples on activation. If you want to build a sat for yourself, you can user the DynaSat adapter, it\'s a decoupler that will make the decoupled parts act like a satellite.
  3. I agree that balancing failed, and that I accidentally made the DynaVolt 5000% more efficient ;P I\'ll just fix that, dropbox is good for fast updates. Fixed before finishing post, wow. The energy bar will probably come back... and better than before ;P ;P ;P
  4. Sounds like KSP is too heavy for your computer. I had this bug too and it seems to be caused at high lag. To decrease lag, you can [li]Check if your CPU fan needs to be cleaned[/li] [li]Run task manager as administrator and set KSP.exe\'s priority to realtime[/li] [li]Open settings.cfg in your KSP folder, search it for [tt]name = OceanPQS[/tt]. The line below it is called [tt]minDistance[/tt], set the value to 3 or 2 and your lag will greatly decrease, at the cost of the visual sea level being around 1m lower[/li]
  5. Can\'t be solved, is part of the memory issues with KSP. it sounds hard but you have to choose which pack has to die...
  6. This is possible. In fact, I added half a line in code because I thought someone could ever want to do that and even tested it ;P
  7. It\'s just a little glitch. Ignore it. Edit: New part configs, engine is now less cheaty and battery lighter with less energy to match Maraz\' one better.
  8. Are you using the ModuleKrPowertechSupport module? I just saw that I really need to rewrite the OP... Full of outdated stuff.
  9. Search the plugin-powered addons for Satellite relay network. It even simulates signal delay
  10. Remembered me of my (pseudo-)informatics teacher (he just knows nothing about computers) talking about \'computer languages\'... It\'s PROGRAMMING LANGUAGE, hehe ;P
  11. Thanks for the sound 8) I tweaked it up to 4 thrust and .15 energy consumption (Maraz\' engine has 8 thrust and .2 energy consumption, but it\'s much larger). The plugin should be save to download, but it does nothing without the new part configs, which probably remove ships using the old config from the persistence file. Backup the .sfs, if it\'s broken post here, maybe it can be edited manually.
  12. In the picture, I\'m flying with the engine from the Deep Space Mission pack. And I was going down. And it was the old configuration anyway. ;P
  13. In the newest version of my plugin, batteries are not based on MuMech fuel tanks anymore, and they work a lot better. The only problem is that this mod doesn\'t use my plugin and that I didn\'t make a new config for the Deep Space Mission pack until now.
  14. The MechJeb .zip contains version 1.8.4, which is not the newest one (althrough it contains the newest version of the autopilot stuff), use 1.8.4.1 from the link above or the Camera plugin instead.
  15. MechJeb: 1.8.4 Fixed Camera: 1.8.4.1 Confusing isn\'t it? Good thing that KSP .16 won\'t force exact dependency anymore, so this won\'t be a problem then.
  16. you can add \'group = [groupname]\', see Damned Aerospace ;D All engines groups will be added to the menu, and each group can be toggled as a whole.
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