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ColdJ

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Everything posted by ColdJ

  1. When you get left on the Mars thread. How many potatoes does it take to power a lightbulb?
  2. Your magic is diluted by the pokemon card games. Over mechandised hill.
  3. Yeah but No but yeah but. Computer says no. Hello Firefox, and by that I mean hello @Akagi
  4. I think I wrote it somewhere, but would have to go look. Put simply it only relates to animations that are referenced within the same configuration file. If you have more that one animation on a part then within the configuration file you assign each module that uses one of them a layer. There is no correct layer. They only need to be different from each other. The layer does not relate to the animation layer when you are building it within blender or unity. It just stops the configuration from mixing the animations into 1 when it runs. Looking at stock configurations is a good way to get an idea of how things work. Here is an example out of the stock Ramjet engine. MODULE { name = FXModuleAnimateThrottle animationName = TurboRamJetNozzle dependOnEngineState = True dependOnThrottle = True responseSpeed = 1 layer = 1 } MODULE { name = FXModuleAnimateThrottle animationName = TRJ_Heat dependOnEngineState = True responseSpeed = 0.0005 layer = 2 } So a physical animation and a colour animation. each assigned a layer so they don't get merged.
  5. The Egyptians never built anything that was worth remembering.
  6. No. They are not even divisible. What will crypto miners do when all the cards have been bought up to play KSP2?
  7. I am exicted for all the people who can play it. Looking forward to a new thread called. "What did you do in KSP2 today"
  8. When I read the above and think of lungs.
  9. Not my area, but if I understand correctly and this is like the animation to show heat building up on an engine, then try removing the following line from the module. I have noticed that it is only include for physical animation like the afterburner cone narrowing and widening. dependOnThrottle = True Also there is no layer = 2 etc to make sure that other animations do not interfere within the same part.
  10. The headers for the server that your hill is located in get erased and so your hill becomes un retrievable. I draw a hill on a piece of paper. My paper hill.
  11. Don't forget to drop by the 5k on the way to the 10k.
  12. Does not appear so. Why is @AtomicTech dissapointed?
  13. I make part mods (when I have time), upgrading the entire game is way above me. Yes, yes it will. Hey Ferb, what are we going to do today?
  14. Geonovast became afraid. He expected the safety inspector to appear before dark, as the team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in the best area of Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was devoured by the kraken, leaving a steaming pile of useless debris. Boris (the monster) started a clearance war while Adsii cleaned his plate with an explosion of flavour that could've potentially rivaled the famed Tibetan chocolate croissant. Meanwhile 18watt, Nazalassa and Starhawk were hatching a plan to take over Minmus with an icecream van. Scoops of Minmuscream were flung in every possible direction, while Vanamonde insisted on waffle-cone diplomacy complete with toppings and spoons. The outcome of the event was uncertain; the icecream was completely consumed by Gargamel and the cones became crushed from lack of enthusiasm by the moderators. The inspector later wrote a scathing report; despite having no memory of previous events, it was imaginative and entertaining in its depiction of strange hallucinations and bizarre potatoes. He was deliberately throwing doubt across the entire Kerbol system as to what had happened, so more inspectors arrived to grab a bunch of managers to remove the sting of the report. However, before they were ready for publishing, the Kraken released a piece of artwork based on macaroni cheese to surpass the wiggly tentacles playing the piano for fun. This caused a hyperbolic frenzy in publishing the report, resulting in an outrage against its writers, who then asked, "Where are the snacks?" Boris suddenly saw an opportunity to sell copious amounts of Snacks. Hot cupcakes sold like hotcakes and cold cake sold like cold cream cups (which are good for puffy eyes). But something unexpected did occur: the inspector shared his lunch and threw a party for everyone, although Geonovast excluded Gargamel. Curveball-Anders took everyone to the local ice cream-pizza-pinball-chicken-applesauce-candy-methalox-whole_pineapple-drywall parlour and asked for some funds from the waiter, who choked on the pinball release-lever, tilting the machine over. "Funds!" he exclaimed flabbergastedly," you want my FUNDS!!!!!!!!!!!!!" "HOW DARE YOU EVEN SUGGEST SUCH A THING!" "WHY I OUGHTA..." the waiter fumed indignantly as he gasped for air, collapsing while clutching his ukulele. "Oh crud," he wheezed into a squeezebox, which inflated to the size of a prize-winning pumpkin. "A prize", said Starhawk, "is worth funds." Tiredly, the waiter raised a kickstarter campaign to capture the wiggly tentacles playing the piano for fun, and a plan was beginning to form in his mind. He imagined a B.O.B (Battle of the Bands) in which Jeb, for marketing purposes, screamed an Electric-Guitar intro of "Let's go Crazy". The monster, however, preferred jazz piano, and tried to eat them, but a rogue hard disk formatted the simulated soft-serve ice-cream, instantly replacing people with other ice-cream-flavoured people, that tasted like Minmus. Yuck said the Imposter, this paragraph is getting way too long (paraphrased into a paradox, maybe we should go back in time
  15. I mean- when importing a craft built in the SPH it's fine, but with VAB it pops up some weird errors You could always save them in the SPH, build them then swap editor to SPH, then save. Did you remember to do this? Importing Craft file into Blender to work on. Thanks to the wisdom of @Concodroid. For the benefit of others as @linuxgurugamer now knows. Here is a simple import of the stock KerbalX.craft file to remove it's chute and make it a 3d printable file format that could also be potentially then exported as a solid .mu to be used as static. Make sure your folder pathway is set to GameData for the .mu pluging under the preferences section. Go to Kerbal Space Program\Ships\VAB\ using the import KSP craft files option and get the KerbalX.craft file. Use the picture to see where the Make Instances Real option is and click it. You will now have a long list on the right and you want to find section canopy.001 With just it highlighted you want to right click it and left click delete hierachy. This will remove the chute. You then want to use the box or lasso select to highlight everything at once by putting it around the entire model. Once everything is highlighted go over to the File drop down, go down to Export and choose as an STL, give it a name and save. Start new to clear everything and then Import STL back in your saved file. You should now have a solid model of the KerbalX. Remember to assign a Materials file and put it under a heirachy before trying to export as a .mu to use as a static. I don't yet know how to create those from scratch, so I import a simple .mu model, Grab the new model in the list and drag and drop it into the other models top heirachy, once over the the section you want to drop into, hold Shift, the section will go darker, then just release the mouse button to drop it in. Once in , make sure it is highlighted, then go down to the materials section (circle that is quartered into to brown triangles, a yellow and a white) Click the drop down and choose a name from the list(the list is from the materials of the model you are adding in to.) Delete only the model info in the heirachy from the simple model you are using for it's heirachy, not the top of the heirachy and then making sure the top of the heirachy is the highlighted part, export as a .mu file. Clear using New project option. Say no to save project as a blend etc, then import the export you just made and check that everything is as you expect. If yes the you can add a simple box collider as it is only a static, before exporting it again. Hope this helps.
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