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ColdJ

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Everything posted by ColdJ

  1. When you get upset that Season 3 of Star Trek Discovery uses transporter badges that would require all the energy and computing power of a Star Ship from Season 1 to work, yet they fit in your hand.
  2. Finally got to a point where I felt I could post pics of the SR-71 Blackbird I am building, because I built the rear landing gear today. Lots of pics in spoiler.
  3. Hi. It is always good to look at the config file for a part at the same time you are looking at the .mu file in Blender, to get an idea of what relates to what. The top of the heirachy, an empty, will always be at 0,0,0 which is the world origin. It's rotation will always be (when using Quaterions(which you always should for parts in KSP)) 1,0,0,0 Anything lower will hold it's rotation position based on what is higher up the heirachy. So you must always have an empty at the top, because it will always load the same way around, even if you rotated it before export. This way what you rotate in your mesh or other empties inside the top of the heirachy will remain in the orientation you had them on export. Best practice is to have 2 empties at the top, one inside the other, and in some meshes this is essential for certain things to work. Retractable landing gear is an example where it is a hard requirement. Having your mesh and everything else inside the second empty acts as a buffer if you have any animations, it also means everything can be rotated, moved or rescaled as one whole model. The collider, that in your example has the mesh as its parent, is required for being able to select the part both in editing and out in world, also for a Kerbal, or a part that is not part of the craft that it is attached to, to physically interact with. It has no affect on drag or any other calculation in game. If you forget to give a mesh a collider, then even though you can select it from the part list, once placed you won't be able to click on it again. Drag, buoyancy and all other calculations are derived from the mesh itself. A collider does not need to be a child to the mesh but generally is created as a child so that if you move the mesh or rescale it in the Main workspace, the collider moves and rescales with it. So lets start with the squad wing called "connector1" in the folder structure. Kerbal Space Program\GameData\Squad\Parts\Aero\wings\ In Blender we can see it's heirachy is connector1 (which is an empty) >Connector1(the mesh) >COL(which is the collider) Notice that in this case the collider is not a child of the mesh. We can also see that the top of the heirachy at world origin is on an edge of the wing. Without parameters in the config file to adjust this, the centre of lift, centre of mass and centre of pressure would be considered to be at the world origin. So this gets adjusted in the config as can be seen in the spoiler below. Reveal hidden contents The wing is designed to surface attach on it's right hand edge, based on the way it is spawned in to the SPH or VAB. The Bolded parameters tell the game to adjust the centre for those factors to the left, to roughly the centre of the wing surface. If you make new wings, make sure to keep the orientation of your wings the same as stock, so the game knows which sides are meant to be the lift surface and which the edge. I will copy this reply to my thread incase it is of any help to anybody else. If you have other questions that my thread doesn't cover then feel free to post a question there and I will see if I can help. @REDACT3D
  4. Hi. It is always good to look at the config file for a part at the same time you are looking at the .mu file in Blender, to get an idea of what relates to what. The top of the heirachy, an empty, will always be at 0,0,0 which is the world origin. It's rotation will always be (when using Quaterions(which you always should for parts in KSP)) 1,0,0,0 Anything lower will hold it's rotation position based on what is higher up the heirachy. So you must always have an empty at the top, because it will always load the same way around, even if you rotated it before export. This way what you rotate in your mesh or other empties inside the top of the heirachy will remain in the orientation you had them on export. Best practice is to have 2 empties at the top, one inside the other, and in some meshes this is essential for certain things to work. Retractable landing gear is an example where it is a hard requirement. Having your mesh and everything else inside the second empty acts as a buffer if you have any animations, it also means everything can be rotated, moved or rescaled as one whole model. The collider, that in your example has the mesh as its parent, is required for being able to select the part both in editing and out in world, also for a Kerbal, or a part that is not part of the craft that it is attached to, to physically interact with. It has no affect on drag or any other calculation in game. If you forget to give a mesh a collider, then even though you can select it from the part list, once placed you won't be able to click on it again. Drag, buoyancy and all other calculations are derived from the mesh itself. A collider does not need to be a child to the mesh but generally is created as a child so that if you move the mesh or rescale it in the Main workspace, the collider moves and rescales with it. So lets start with the squad wing called "connector1" in the folder structure. Kerbal Space Program\GameData\Squad\Parts\Aero\wings\ In Blender we can see it's heirachy is connector1 (which is an empty) >Connector1(the mesh) >COL(which is the collider) Notice that in this case the collider is not a child of the mesh. We can also see that the top of the heirachy at world origin is on an edge of the wing. Without parameters in the config file to adjust this, the centre of lift, centre of mass and centre of pressure would be considered to be at the world origin. So this gets adjusted in the config as can be seen in the spoiler below. The wing is designed to surface attach on it's right hand edge, based on the way it is spawned in to the SPH or VAB. The Bolded parameters tell the game to adjust the centre for those factors to the left, to roughly the centre of the wing surface. If you make new wings, make sure to keep the orientation of your wings the same as stock, so the game knows which sides are meant to be the lift surface and which the edge. I will copy this reply to my thread incase it is of any help to anybody else. If you have other questions that my thread doesn't cover then feel free to post a question there and I will see if I can help.
  5. A transporter/teleporter badge that would need the energy output and computing power of an entire star ship, is cheating.
  6. Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in the best area of Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was devoured by the kraken, leaving a steaming pile of useless debris. Boris (the monster) started a clearance war while Adsii cleaned his plate with an explosion of flavour that could've potentially rivaled the famed Tibetan chocolate croissant. Meanwhile 18watt, Nazalassa and Starhawk were hatching a plan to take over Minmus with an icecream van. Scoops of Minmuscream were flung in every possible direction, while Vanamonde insisted on waffle-cone diplomacy complete with toppings and spoons. The outcome of the event was uncertain; the icecream was completely consumed by Gargamel and the cones became crushed from lack of enthusiasm by the moderators. The inspector later wrote a scathing report; despite having no memory of previous events, it was imaginative and entertaining in its depiction of strange hallucinations and bizarre potatoes. He was deliberately throwing doubt across the entire Kerbol system as to what had happened, so more inspectors arrived to grab a bunch of managers to remove the sting of the report. However, before they were ready for publishing, the Kraken released a piece of artwork based on macaroni cheese to surpass the wiggly tentacles playing the piano for fun. This caused a hyperbolic frenzy in publishing the report, resulting in an outrage towards its writers, who then asked, "Where are the snacks?" Boris suddenly saw an opportunity to sell copious amounts of Snacks. Hot cupcakes sold like hotcakes and cold cake sold like cold cream cups (which are good for puffy eyes). But something unexpected did occur: the inspector shared his lunch and threw a party for everyone, although Geonovast excluded Gargamel. Curveball-Anders took everyone to the local ice cream-pizza-pinball-chicken parlour and asked for some funds from the waiter, who choked on the pinball release-lever, tilting the machine over. "Funds!" he exclaimed flabbergastedly," you want my FUNDS!!!!!!!!!!!!!" "HOW DARE YOU EVEN SUGGEST SUCH A THING!" "WHY I OUGHTA..." the waiter fumed indignantly as he gasped for air, collapsing while clutching his ukelele. "Oh crud," he wheezed into a squeezebox, which inflated to the size of a prize pumpkin. "A prize"
  7. Johnny Mnemonic is cheating. (new page is cheating)
  8. Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in the best area of Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was devoured by the kraken, leaving a steaming pile of useless debris. Boris (the monster) started a clearance war while Adsii cleaned his plate with an explosion of flavour that could've potentially rivaled the famed Tibetan chocolate croissant. Meanwhile 18watt, Nazalassa and Starhawk were hatching a plan to take over Minmus with an icecream van. Scoops of Minmuscream were flung in every possible direction, while Vanamonde insisted on waffle-cone diplomacy complete with toppings and spoons. The outcome of the event was uncertain; the icecream was completely consumed by Gargamel and the cones became crushed from lack of enthusiasm by the moderators. The inspector later wrote a scathing report; despite having no memory of previous events, it was imaginative and entertaining in its depiction of strange hallucinations and bizarre potatoes. He was deliberately throwing doubt across the entire Kerbol system as to what had happened, so more inspectors arrived to grab a bunch of managers to remove the sting of the report. However, before they were ready for publishing, the Kraken released a piece of artwork based on macaroni cheese to surpass the wiggly tentacles playing the piano for fun. This caused a hyperbolic frenzy in publishing the report, resulting in an outrage towards its writers, who then asked, "Where are the snacks?" Boris suddenly saw an opportunity to sell copious amounts of Snacks. Hot cupcakes sold like hotcakes and cold cake sold like cold cream cups (which are good for puffy eyes). But something unexpected did occur: the inspector shared his lunch and threw a party for everyone, although Geonovast excluded Gargamel. Curveball-Anders took everyone to the local ice cream-pizza-pinball-chicken parlour and asked for some funds from the waiter, who choked on the pinball release-lever, tilting the machine over. "Funds!" he exclaimed flabbergastedly," you want my FUNDS!!!!!!!!!!!!!" "HOW DARE YOU EVEN SUGGEST SUCH A THING!" "WHY I OUGHTA..." the waiter fumed indignantly as he gasped for air, collapsing while clutching his ukelele. "Oh crud," he wheezed into a squeezebox, which inflated to the size of a pumpkin
  9. ColdJ

    Shower thoughts

    You have identical PFPs, so I thought it was an obvious joke based on your HOT comment.
  10. Waiter: Place your bets, around and around it goes, where it will stop, nobody knows. Customer: I like the red and black pattern of the bowl and the carry handle sticking out of the middle is novel but I would prefer some soup instead of this rather crunchy white crouton.
  11. Kerbiloidization. Adding post into threads that only ColdJ will understand, in order to bamboozal those members who are taking the discussion too seriously.
  12. Banned for not matching CPU to GPU.
  13. Putting that image in my head is cheating.
  14. 4: Thanks to that massive boost in performance the rocket got to the Lonely Planet in record time. It jettisoned that section and sent a lander that successfully recovered Kurt Kerman. They then started the slower trip home using their Ion engines.
  15. ColdJ

    Shower thoughts

    Maria Sironas PFP seems to be hotter than Kerbiloids.
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