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KSP2 Release Notes
Everything posted by ColdJ
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Hyperthreading is cheating. Cheater!
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Spending many decades working your way up to taking tourists up to the edge of space. THAT'S NOT KERBAL! Taking tourists to land on the Mun as soon as you have a large SRB. THAT'S KERBAL!
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Change, add, or remove one letter from the word of previous post.
ColdJ replied to Turf's topic in Forum Games!
CAN Tatch casette be the floaty sus kat simulator of Vall prime -
That lamppost might shed light around Narnia.(18)
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Good Guess. @Zozaf Kerman is my guess.
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One Cheeseburger, no ham. I would like some Fission Chips please.
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P 61
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- going off the rails!
- non-stop!
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Danny Kerman surfs a tiny lemon-and-soda powered broom rather than a Comet into a Dres asteroid. He doesn't
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Hill of the Beholder.
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P 59 The pushup that never ends
- 31,088 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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P 59
- 31,088 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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NeistAir Reupdated - updated by KerbMario (1.12.x)
ColdJ replied to kerbmario's topic in KSP1 Mod Releases
@kerbmario Ok the link above can help with some things, it is far from answering every question but will help with some. I am also going to PM you with something that might help.- 125 replies
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- update
- tweakscale
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It is one small click for a man, One giant CLICK! for mankind.
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Click Clack, front and back.
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NeistAir Reupdated - updated by KerbMario (1.12.x)
ColdJ replied to kerbmario's topic in KSP1 Mod Releases
Curved shapes take alot of work to get right in blender, then there is the adding of the windows, Curved shapes use far more vertices and you have to compensate for the vertice limit per mesh section that the Unity engine has. Have you any experience using blender? If yes, have you used the .mu plugin for blender? If no to these 2 then you need to start very simple and learn bit by bit how things work until you feel confident with creating a complex model that matches the scales used by KSP. Then there is the internal model to go with it. Let me know your experience level and I can see about linking you to posts that can help to get you started.- 125 replies
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- update
- tweakscale
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P 58 Hello, hope you are well.
- 31,088 replies
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Sorry, I didn't realise that I could ask for help resolving the issue, I had just been mentioning it to @Stone Blue as it had happened again and that is why I am reluctant to save everything to a .blend file until I am finished, rather than export as an .mu, because if I export then I find out much more quickly if something has gone wrong. I will look to see if I still have a blend save that will cause the issue. I think it had something to do with how I had cut a model into parts that would be separate parts in the game and then patched the cut ends that would show. I ended up patching them a different way and that worked once I had redone everything. Anyhow I will go have a look and if I have the file to replicate and get the error log I will post and tag you.
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P 58
- 31,088 replies
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- going off the rails!
- non-stop!
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P 58
- 31,088 replies
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- going off the rails!
- non-stop!
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Jebediah Kerman flies a tiny lemon-and-soda powered broom rather than a Comet into a Dres asteroid
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Click! I made it in time @Nazalassa and @AlamoVampire
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Change, add, or remove one letter from the word of previous post.
ColdJ replied to Turf's topic in Forum Games!
CRAN Tatch cassette be the floaty sus kat simulator of Vall prime -
This lamppost hasn't pickled in Narnia. (13)
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P 58
- 31,088 replies
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- going off the rails!
- non-stop!
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(and 3 more)
Tagged with: