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KSP2 Release Notes
Everything posted by ColdJ
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-2 You are feeling sleepy, time to go have a nap.
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- going off the rails!
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-2
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15 I'm off, always seems to die down when I am here, (not that I am feeling paranoid or anything) have fun.
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15 I hope that @Maria Sirona , that you will work just as hard if the number goes negative.
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Correction needed @SSTO Crasher
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23 hours ago it was 23+ Now it is 16
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17. Higher? I left the number around 40 in the last 48 hours and came back to find it in the teens. As for today, briefly had 3 positives but it never lasts for more than half an hour.
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19 You have got to be joking. That was 1 positive fighting desparately against negatives and zeroloists.
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17 I feel like Jet Li at the top of that pyramid. In "The One"
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17
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Banned because once you understand kerbiloid's reference you wouldn't want your song associated.
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I could never forget about you @Maria Sirona. If you were positive then we could have won by now. 17
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@Lisias and @zer0Kerbal. Thank you both for your responses. I was reasonably sure that was what was happening but the member had not specified whether it was a one time thing or not. I am actually well versed with drag cubes these days and my newer mods actually rely on creating custom ones to put in the config files in order to get the results I want. I don't know how to calculate them myself, but what I do is create a simple geometric shape in blender that suits the dimensions I want, give it a basic config and have it loaded into the game. I then go into the Part Database config file and find the calculated Drag Cube and copy and paste it into my actual model's config file. Using this I have things like my Star Wars mods have ships that act like wing surfaces even if they aren't naturally shaped right for that. One of the most useful things about custom drag cubes is actually for models you want to be able to sink or float. I spent so much time trying to work out the buoyancy parameter and failing. Turns out the secret was Drag Cubes. You give a part that is usually too big to sink ,without a lot of mass, a smaller drag cube and voilia, it sinks quite readily. The inverse for something you want to float, that usually would sink. Drag Cubes are magic.
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@Xtra The following is a quote from the fantastic @Lisias and above is info from the Stupendous @zer0Kerbal If it happened the first time you installed then all is fine, if it is happening all the time then you have a deeper problem that I don't know how to fix. There's a file called PartDatabase.cfg on your KSP's root. It's where all the parts' information are consolidated for easy access. After loading the Textures and Models, KSP starts to read and "compile" the parts from the config files. When a new part not present on that database file is fount, this message is printed on the log. Delete the PartDatabase.cfg and then fire up KSP - you will see this message for every part found. Then quit KSP and fire it up again, and you will note that no issue of that log will be found. About the drag cubes, it's the same. KSP doesn't measures drag precisely, it uses on inaccurate approximation that it's good enough for the game purposes. This approximation is the drag-cube, literally a cube used to measure how much drag a part will cause - I do not really know how it is calculated, I just take this for granted, but if you go check that PartDatabase.cfg file you will get a long list of things like: PART { url = AirplanePlus/Parts/Aero/bigwing/part/bigwing DRAG_CUBE { cube = Default, 1.247,0.9107,1.43, 1.247,0.1293,11.17, 3.729,0.5781,0.8552, 3.729,0.3346,1.992, 21.76,0.9629,0.4668, 21.76,0.9634,0.4668, -5.467,-0.182,-2.858E-07, 11.2,2.366,0.7374 } } And there it's your drag cubes. Some parts specify it's own drag cubes "manually", see the ./Squad/Parts/Aero/miniIntake/SmallIntake.cfg (took from KSP 1.4.3 as I using it to do some research now): PART { name = miniIntake module = Part author = Porkjet <yada yada yada> tags = #autoLOC_500198 //#autoLOC_500198 = aero (air aircraft breathe fligh inlet jet oxygen plane subsonic suck DRAG_CUBE { cube = Default, 0.1813352,0.6919296,0.4108824, 0.1813352,0.6919321,0.4108824, 0.3032565,0.4,0.3950377, 0.3032565,0.942507,0.1303004, 0.1813352,0.6928801,0.4108824, 0.1813352,0.6909673,0.4108824, 0,0.1324531,-2.368446E-08, 0.625,0.3274064,0.6250001 } See? You can specify yourself the drag cube (if you know how to do it ), or you can trust KSP to calculate it for you. When KSP does it, it prints that message about drag cubes on the KSP.log. Cheers!
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- gerry anderson
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18 The negatives actually have far more active players, so that doesn't work.
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Hello @Austin_Kerman and hello @Abel101126
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15
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But not by myself, so I guess I will just go and come back to see the next rush of negativity.
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Used to, I watched the first 3 seasons, then it got cancelled, then it came back but was not consitent in TV programing. TUBM has created something in lego of their own design.
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14 I can kill an hour here.
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Hi @Lisias Sorry, know how busy you are but I hope you might translate the following for me. I don't know if the member was seeing it on the first install or every load. In my Log file I'm finding the following entry: Partloader: Part Beyond1999/servicepods/orep/oreref/oreprocess has no database record. creating drag cubes not found - generating new drag cubes.
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12 Thank you.
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Hi, I was alot more ignorant when I adapted and updated the other 2 mods into this, one, I hadn't started 3d Modeling yet and everything was adjusted by config file. The ModuleAnimateGeneric was left over from the older mods and apparently it was set up for an animation that was not included in the model. I just went and checked it and it definitely doesn't have the animation it references. As for the other bit, I am not well versed but that should happen the first time it is loaded and then any load after that the Drag Cube should be in KSP's Part Database config file. If it is happening on every load of KSP then you probably have a deeper problem that is causing the database entry to be removed. That is above my skill set, I am afraid. I will ask a friend who is more knowledgeable if they know what it means.
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