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Everything posted by ColdJ
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Yay, my get to page 669 wish came true so I am granting 2 wishes. I am granting @Admiral Fluffy's missed wish back on 668. Granted. Everything you do goes throught Google and your browser is drowned in cookies. And Granted. You get toy dump truck full of Legos tomato paste. I wish that the guy who paid 36 million to go on a 1 hour ride to the edge of space, gives me a million in gold bullion.
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I don't think he wants to play anymore. Maybe @Lewie will pop in once just for a change?
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Hi. I just installed it in 1.10.1 As long as you installed the dependencies that come with it, they turn up in the utility section. If you type rokea into the search bar they turn up, because that is the manufacturers name. Hope this helps.
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Granted. Your ass gets hot while watching television. (I know HOTAS, don't know what WT is) I wish for horses that beggars can ride.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Just realised I forgot to give you the RCS block for the nodes. It is the same one I use for the Eagles. It can go wherever you like. Hopefully the folder still exists in 1.11.1 onwards. If it doesn't just go back to an older version and copy the folder across from C:\Kerbal Space Program\GameData\Squad\Parts\Utility\rcsBlockRV-105 Called it EagleRCSBlock.cfg -
I'd have to go check, but I am pretty sure they are their own category. Look down the Icons at the left of the parts area and I think you will find one for them down near the bottom.
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The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Part configs and textures for interceptor here.- 13 replies
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- gerry anderson
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
So much for "Mostly Stock" The config for the UFO interceptor . GameData/SHADO/Interceptor/Fuselage/Shadow2.cfg The config for the engine, GameData/SHADO/Interceptor/Engines/IncepEngine.cfg The config for the IVA C:\Kerbal Space Program\GameData\Squad\Spaces\mk1InlineInternal/ShadowCock.cfg The texture files for the engine. model000bel.png model000cre.png model000gold.png model000red.png model000sil.png Fuselage model000.png model001.png model004.png -
The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Quoteing myself from one of my other threads: The interceptor from the TV series UFO. You may be tempted to say "Doesn't that come in a Mod like that" but no, this is no longer the craft as it came. It has been balanced to use fuel at a reasonable rate, rather than in less than a minute, it can fly in atmosphere without the VTOL to keep it up. It's dimensions have been changed to make some mesh gaps less noticeable, It has now got cockpit windows and an Internal IVA. The engine now only requires 1 texture file and is set up to choose between 5 engine nacelle colours in the SPH. The nose launcher, landing legs and engine now are a nice silver, The launch node for the missile has been adjusted for the new dimensions and 2 new nodes for added side rcs thrusters have been installed so that RCS forward and backward are now possible. It took some time to get right, but I am proud of the result.- 13 replies
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The interceptor from the TV series UFO. You may be tempted to say "Doesn't that come in a Mod like that" but no, this is no longer the craft as it came. It has been balanced to use fuel at a reasonable rate, rather than in less than a minute, it can fly in atmosphere without the VTOL to keep it up. It's dimensions have been changed to make some mesh gaps less noticeable, It has now got cockpit windows and an Internal IVA. The engine now only requires 1 texture file and is set up to choose between 5 engine nacelle colours in the SPH. The nose launcher, landing legs and engine now are a nice silver, The launch node for the missile has been adjusted for the new dimensions and 2 new nodes for added side rcs thrusters have been installed so that RCS forward and backward are now possible. It took some time to get right, but I am proud of the result.
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Granted. You watch a car run over your Jupiter bar and flatten it. (They do still exist somewhere right?) I wish this thread to make page 669.
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Nope, they haven't been around since 2018. @kerbiloid is still with us.
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Drop an an Anvil on it. (on your computer, if that was not clear) Why are there people who seem to think that when KSP2 comes out we would all abandon KSP rather than just playing in both? -
Granted. After months of hard grind you finally get all your stuff back then suddenly hear the sound of a fuse lighting behind you. I wish for more *.mu model files of Gerry Anderson craft.
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Never bring a cat to a dogfight. If JB182 was here he would tell you. I am sure @Admiral Fluffy agrees.
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Nope. Though I am sure he would have had a mine truck load of them. Would that be a @CatastrophicFailure?
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Nope. 6 hours and no melons. I wonder if @Spaceman.Spiff has any?
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Hmm, no. Maybe @Admiral Fluffy will take time out from running Star Fleet to drop by?
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Ohh, 3 calls. Sorry. I was asleep. My world overlaps yours but we have different sleep times. I need a @Starhelperdude
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The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I so wish I had 3D rendering software and could convert these for KSP. Any generous mesh makers out there that could make them usable for KSP?- 13 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Not at the time of this post, but I haven't loaded yet since I went in and edited the instance file. Even the universal spawn point will more often than not have me turn up on the KSC lanch pad, rather than on the Mun. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Did set it as a launch site in the editor but it wouldn't show up. KSP for me doesn't seem to like launch sites on other celestial bodies. Even the Universal spawn point is spotty at best. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
I took a part that was a craft part with an animation and turned it into a static. Is there any way to make the animation work as static? Also is there a way to make it recognised as a launch site? -
Granted. But you forgot to put it in water and it shrunk into an AxoLittle. I wish for a stong bilge pump to get all the water out of the inside of my lovely new sub.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Turned the SHADO Mobile from the Gerry Anderson UFO parts pack into a fully operational mobile laboratory and surveying Rover. So create GameData\SHADO\MobileUnit/ShadoMobiLab.cfg and paste. And you will need this to convert the Mk3 crew cabin IVA. place it in SHADO/Spaces/Mobile/MK3_CrewCab_Int/ named internal_MK3_CrewCab2.cfg Make sure to copy in to that folder all the dependencies from the original Squad folder. Left panel for Mobile. Right panel model000.png model001.png model002.png model004.png model006.png