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DibzNr

Bug Hunter
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Everything posted by DibzNr

  1. Pretty short suggestion post, there's currently no (good looking) option for a twin seat Mk1 cockpit, as your options are essentially limited to either: or Neither of which are particularly pretty, a twin seat stretched variant of the Peregrine cockpit would work wonders here for plane designs, something akin to the F-14's cockpit perhaps?
  2. @Skarlinger Merged your report with this post
  3. @Aevitas Merged your report with this post as it seems to be the same issue
  4. I'd suggest disabling the springs on those wheels, they seem to cause some very strange issues.
  5. Heat shields seem to ablate whenever they're above a certain temperature regardless of situation.
  6. An issue I've seen brought up quite a few times is that changing the science/mission rewards multipliers in-game after having already spent science points potentially results in your science going negative, due to having spent more science points than earned with the new multiplier setting(s), multiple people have reported this as a bug, however dev comments seem to point to this being intended behaviour: To clear things up, it'd be nice if the game could give you a warning when changing your science rewards multiplier, to notify you if your science is going to become negative with the new multiplier.
  7. @NordicEstoniaMerged your report with this post
  8. Having apoapsis slightly below the Mun's orbit shows no encounter Time warping to apoapsis suddenly reveals there actually is an encounter Going back and raising apoapsis ever so slightly above the Mun's orbit reveals the encounter
  9. @ShadowZone Moved your report out of the archives @Aevitas Merged your report with this post
  10. @BlackholeKS Yeah you're right, sorry I was a bit tired when I did your report, I've resplit it back into its own post
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