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Everything posted by DibzNr
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Pretty short suggestion post, there's currently no (good looking) option for a twin seat Mk1 cockpit, as your options are essentially limited to either: or Neither of which are particularly pretty, a twin seat stretched variant of the Peregrine cockpit would work wonders here for plane designs, something akin to the F-14's cockpit perhaps?
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@The AzizMerged your report with this post
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@tweaked9107 Merged your report with this post
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@Skarlinger Merged your report with this post
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Parts & Vessels Heat Shield has "Ablating" status when out of atmo
DibzNr replied to The Aziz's question in Parts & Vessels
Heat shields seem to ablate whenever they're above a certain temperature regardless of situation. -
Flight Vessel's aerodynamics & heating break after parts overheat
DibzNr replied to Horizon206's topic in v0.2.0
@pg17 Merged your report with this post -
An issue I've seen brought up quite a few times is that changing the science/mission rewards multipliers in-game after having already spent science points potentially results in your science going negative, due to having spent more science points than earned with the new multiplier setting(s), multiple people have reported this as a bug, however dev comments seem to point to this being intended behaviour: To clear things up, it'd be nice if the game could give you a warning when changing your science rewards multiplier, to notify you if your science is going to become negative with the new multiplier.
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@NordicEstoniaMerged your report with this post
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Construction Calculation for dV (Delta V) is wrong for certain build techniques
DibzNr replied to ShadowZone's topic in v0.1.5
@ShadowZone Moved your report out of the archives @Aevitas Merged your report with this post -
Flight Vessel's aerodynamics & heating break after parts overheat
DibzNr replied to Horizon206's topic in v0.2.0
@Margoth Merged your report with this post -
Performance Vessels remaining loaded in background after leaving range
DibzNr replied to BlackholeKS's topic in v0.2.0
@BlackholeKS Yeah you're right, sorry I was a bit tired when I did your report, I've resplit it back into its own post -
Bug Status [1/12]
DibzNr replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Great work as always!
