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DibzNr

Bug Hunter
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Everything posted by DibzNr

  1. @Anth Unarchived this report @snkiz Merged your report with this post
  2. It seems that the the issue is with the thrust limiter itself, it seems to be completely off with what percentage of the full thrust it reports to be
  3. This usually occurs when attempting to toggle the landing gear while in time warp, dropping out of time warp will cause it to go into a deployed state without actually deploying and then locks the toggle, this bug can be circumvented by initiating time warp and toggling the landing gear off while in time warp, at which point they can be redeployed as normal upon dropping out of time warp.
  4. @dandoesstuff Merged your report with this post (congrats on making the very first v0.2.1.0 duplicate report btw)
  5. Reported Version: v0.2.1 (latest) | Mods: RBG Lighting | Can replicate without mods? No OS: Windows 20 | CPU: AMD Ryzen 1 billion | GPU: ZTX 5000000 | RAM: Infinite very critical issue, was making space for my setup and the game crashed when i threw my computer outside my room too hard, cancel colonies this needs fixing asap
  6. I changed the title a bit, from my testing with your craft it seems you simply made the bottom ladder too low (this is why the most critical part of any vehicle testing is the ladder phase, especially going to a place like Tylo), however the prompts showing before the pod can actually be interacted with is actually a bug.
  7. Yeah, after the Mun monument it does feel like the primary missions completely shift away from general progress altogether, it's very jarring going straight from the Minmus monument to the Duna monument with no general "land on Duna" mission in-between.
  8. @Flush Foot Merged your report with this post, appreciate you putting in the effort to find this post first before making your own
  9. @borfo Your issue is directly related to this post so I've merged your report, micro truss parts currently cause massive physics issues sometimes, especially when mixed with wheels
  10. This seems to be the result of a behaviour change with the Mk3 cockpit part, in prior patches the TPS was always visible, but now it's below the base layer and thus gets hidden, this can be seen by making the base colour transparent, which reveals the TPS.
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5500 | GPU: RTX 2060 | RAM: 40GB Attached is in-game footage of this bug occuring Included Attachments: capybara.mp4
  12. I'm so glad to see the UI issues properly acknowledged and addressed, also that rendezvous and UI style unification stuff looks awesome!
  13. @Ghosty141 Split your report back into its own post, also can confirm that this is an issue that affects all three of the RCS thrusters, the toggle option in the thruster's PAM menu seems to "react" to the action group button being pressed by blinking white, but it does not actually toggle.
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