Jump to content

DibzNr

Bug Hunter
  • Posts

    162
  • Joined

  • Last visited

Everything posted by DibzNr

  1. It seems that the the issue is with the thrust limiter itself, it seems to be completely off with what percentage of the full thrust it reports to be
  2. This usually occurs when attempting to toggle the landing gear while in time warp, dropping out of time warp will cause it to go into a deployed state without actually deploying and then locks the toggle, this bug can be circumvented by initiating time warp and toggling the landing gear off while in time warp, at which point they can be redeployed as normal upon dropping out of time warp.
  3. @dandoesstuff Merged your report with this post (congrats on making the very first v0.2.1.0 duplicate report btw)
  4. Reported Version: v0.2.1 (latest) | Mods: RBG Lighting | Can replicate without mods? No OS: Windows 20 | CPU: AMD Ryzen 1 billion | GPU: ZTX 5000000 | RAM: Infinite very critical issue, was making space for my setup and the game crashed when i threw my computer outside my room too hard, cancel colonies this needs fixing asap
  5. I changed the title a bit, from my testing with your craft it seems you simply made the bottom ladder too low (this is why the most critical part of any vehicle testing is the ladder phase, especially going to a place like Tylo), however the prompts showing before the pod can actually be interacted with is actually a bug.
  6. Yeah, after the Mun monument it does feel like the primary missions completely shift away from general progress altogether, it's very jarring going straight from the Minmus monument to the Duna monument with no general "land on Duna" mission in-between.
  7. @Flush Foot Merged your report with this post, appreciate you putting in the effort to find this post first before making your own
  8. @SillytheCannibal Merged your report with this post
  9. @borfo Your issue is directly related to this post so I've merged your report, micro truss parts currently cause massive physics issues sometimes, especially when mixed with wheels
  10. This seems to be the result of a behaviour change with the Mk3 cockpit part, in prior patches the TPS was always visible, but now it's below the base layer and thus gets hidden, this can be seen by making the base colour transparent, which reveals the TPS.
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5500 | GPU: RTX 2060 | RAM: 40GB Attached is in-game footage of this bug occuring Included Attachments: capybara.mp4
  12. I'm so glad to see the UI issues properly acknowledged and addressed, also that rendezvous and UI style unification stuff looks awesome!
  13. @Ghosty141 Split your report back into its own post, also can confirm that this is an issue that affects all three of the RCS thrusters, the toggle option in the thruster's PAM menu seems to "react" to the action group button being pressed by blinking white, but it does not actually toggle.
  14. @boolybooly This seems to be the same issue, merged your report with this post
  15. The Mark II of my VTOL Harrier jump jet design, updated and redesigned to work with For Science! Much like its predecessor, it has full VTOL and STOVL capabilities, the Panther main engines on the original design have been swapped out for Wheesleys to accommodate the heating changes in For Science; While they lack afterburners, Wheesleys are actually more efficient than Panther engines, thus yielding an overall much higher range along with the extra two tons of fuel capacity, while maintaining the same non-afterburner top speed of 330m/s from the original design. This redesign has an extra pair of Whittle engines to support the increased mass of the vessel, the wing tips have been augmented with an additional pair of landing gear, making precise vertical landings far more stable and easier to perform than with the original design, which was notorious for tipping over upon landing, the wings have also been adjusted to make the plane generally far more stable and the plane is also equipped with a probe core now in case you want to do some shenanigans with it without risking a poor Kerbal's life. Finally, the redesign comes pre-armed with two hypermaneuverable high-velocity atmospheric probes, warranty void if pointed at something that isn't the atmosphere. Specifications: Dry mass: 10.83t Wet mass: 17.12t Part count: 91 Height: 3.57m Width: 8.64m Length: 11.83m Action groups: Activate main engines Deactivate main engines Activate VTOL engines Deactivate VTOL engines Toggle main engine thrust reversers Advice: Best way I've found to transition from horizontal to vertical flight is to pull up into a straight 90 degree climb over your landing target, cut your main engines and stall yourself, glide down towards your target, activate the VTOL engines and then stall yourself again as they're throttling up, then you'll have killed enough of your velocity to transition cleanly into hovering for landing once you pitch back down. When fully fuelled, the VTOL engines have a TWR of 1 at 85% throttle, and a maximum TWR of around 1.16. The landing gear is rather sturdy; you don't need to worry about making your landings tremendously smooth, after all any landing you can walk away from is a good one. The throttle response time on the Whittle engines (The engines used for the VTOL engines) is very bad, be prepared to make throttle adjustments a few seconds in advance of when they're needed. Along with most other plane designs, SAS absolutely hates this thing while in flight, get used to setting trim and making adjustments if you plan on taking this thing any long distances. Contradicting the previous point, SAS is absolutely your best friend while hovering and landing this plane VTOL, the reaction wheels on this craft are powerful enough to allow for very fine control and adjustments while hovering. Remember: the thrust direction of your VTOL engines moves with the attitude of your craft and isn't strictly vertical; if you have too much horizontal velocity in a direction try pitching your VTOL engines in that direction to cancel out your horizontal velocity. Download here: https://kspbuilds.com/build/VTOL-Harrier-Mk-II
  16. Pretty short suggestion post, there's currently no (good looking) option for a twin seat Mk1 cockpit, as your options are essentially limited to either: or Neither of which are particularly pretty, a twin seat stretched variant of the Peregrine cockpit would work wonders here for plane designs, something akin to the F-14's cockpit perhaps?
×
×
  • Create New...