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KSP2 Release Notes
Everything posted by Kerbal410
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
I may be the 2nd or 3rd to suggest this, but can you please allow other parts to be mounted on turrets, for example a TOW turret on a M1 turret, or even a M270 on a M1, or both? And have that turret, now with another turret on top or so, rotate altogether when any of the weapons are selected? Lastly, @Jackolol love the idea of using servos. If I knew how to code I’d 100% do it- 658 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
is there a mod that contains the AGM-45/AGM-78?- 658 replies
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please Israeli MBT turrets like those in the merkava family, the pereh missile carrier, and the namer IFV variant's turret? the Brazilan X1A, EE-T1? or even the Jordanian falcon turret, or at least a recolored NED falcon turret to a more tan color, and if need be, resized. sorry, again, if this is too much. I just haven't seen that many Israeli turrets, Brazilian or Jordanian turrets for that matter. also, for the sake of realism, please consider adding, if not editing the Bradly turret to have a pair of TOW launchers.
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kerbal410 replied to SuicidalInsanity's topic in KSP1 Mod Releases
I don't have a save folder for some reason. would it be in GameData? edit: never mind.- 1,509 replies
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- parts
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kerbal410 replied to SuicidalInsanity's topic in KSP1 Mod Releases
how do I access the prebuilt craft? where do I put that folder?- 1,509 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
two questions 1) does kerbalx work with steam? 2) is this it? https://kerbalx.com/otyatya/Rapid-Dragon+airplane and lastly, any chance there is a mod that adds zuni 5-inch rocket pods?- 658 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
would it be possible to add a palletsized weapons module, like the rapid dragon designed for C-130 and C-17? or at the very least, a AGM-158B? if it is, can it be done in a fassion that allows it to fit in a size 2 fusalage, or at least mk3 cargo bay? I really don't know how to code at all, just FYI- 658 replies
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbal410 replied to Eskandare's topic in KSP1 Mod Releases
do you have aircraft carrier accessories? this mod, the way I see it, at least, is meant as an extention for it. also, how about a San Antonio class LPD? if not, Kiev-class carrier? or the more ludicrous Interdiction Assault Ship, meant to turn the decommisioned iowa-class battleships into aircraft cruisers? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Kerbal410 replied to Angelo Kerman's topic in KSP1 Mod Releases
never mind, actually. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbal410 replied to Eskandare's topic in KSP1 Mod Releases
ok. one more question. for the wasp, do you plan on making the well deck at the bottom useable, for LCACs, LCU/LCMs, AAVs, vehicles like those? -
NeistAir Reupdated - updated by KerbMario (1.12.x)
Kerbal410 replied to kerbmario's topic in KSP1 Mod Releases
yeah- 122 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Kerbal410 replied to Angelo Kerman's topic in KSP1 Mod Releases
I can't seem to get my airships into the air -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbal410 replied to Eskandare's topic in KSP1 Mod Releases
any new update for this mod? -
NeistAir Reupdated - updated by KerbMario (1.12.x)
Kerbal410 replied to kerbmario's topic in KSP1 Mod Releases
any chance we could see a cargo door for the C-47?- 122 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
is there an expansion for this mod that adds a PAVE penny targeting pod or adds APKWS capability to the hydra-70s?- 658 replies
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would a ramp work instead of stairs work, then? or is that still a no-go?
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not exactly sure if this is the right place to be asking, but is there a mod that adds a tail with a ramp/staircase, like on the MD-87?
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
oh, ok. thanks- 658 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
https://imgur.com/a/XiC9ovt the Hydra turret has the same problem, I just noticed.- 658 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Kerbal410 replied to kerbmario's topic in KSP1 Mod Releases
are you able to right/left click on them after placing? if not, same issues here. also, when you say crew parts, do you mean the cabins, cockpits, or both?- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Kerbal410 replied to kerbmario's topic in KSP1 Mod Releases
I know you might have a lot on your plate right now, but I just had an idea for a part, that is, if your adding them. I was thinking of a cockpit for the Honda HA-420- 122 replies
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