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Everything posted by Kerbal410
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
any tutorial on making missile launchers?- 696 replies
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- bdarmory plus
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Kerbal410 replied to FreeThinker's topic in KSP1 Mod Releases
is the 999_Scale_Redist.dll only a dependency for those with tweakscale? Edit: nvm- 1,187 replies
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- fuel switching
- mesh switching
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbal410 replied to Eskandare's topic in KSP1 Mod Releases
will the mod be updated before school is out? -
1) how do I change a mk3 part to an mk3s1.5? more specifically, (because my computer hates tweakscale for some reason) what would I need to change the rescale factor to? the cockpit from the Mi-24 Hind cockpit mod is too big.
- 4,361 replies
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- helicopter
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
any good mod with an Erieye radar?- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
Any idea on how to code a part that behaves more like the pave penny, or some other laser spot tracker? also, mind if I make a shorter an/aaq-28 to represent a pave penny?- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
will 2 GPS bombs go after separate targets if launched simultaneously, if there are 2 targets selected in the GPS coordinator? EDIT: never mind- 696 replies
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kerbal410 replied to tetryds's topic in KSP1 Mod Releases
does it work on the ground, and with rotating servos? -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
2 updates in a relatively short time? most impressive!- 696 replies
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- bdarmory plus
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
ok, that makes sense- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
it says "there aren't any open issues" anywhere else I could submit requests?- 696 replies
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- bdarmory plus
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
he just did- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
how would I do that? there isn't a forum.- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
I'll leave that decision up to you. I'm perfectly fine with whatever works. I'm trying to find unique things to suggest for this mod, but a lot of them have already been added in other mods, it seems. say, did any of his mods have an M-SHORAD or MMEV turret? if not, that's ok. again, just hoping there's a turret that combines ATGMs, short-range SAMs, guns, and, in the MMEVs case, rockets.- 696 replies
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is this open to part suggestions? if so, please add an AGM-28
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- nuclear weapons
- north kerbin dynamics
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
Me Again! If possible, please add an M-SHORAD turret (or a similar turret like ADATS) to the mod. I've been waiting for a turret that combines missiles and guns for a long time, and while it has happened with NKD/NKDR, with the LAV-25/LAV-AD turrets, those don't come close to the M-SHORAD, with space for both hellfire and stinger missiles, as well as, of course, a gun. if neither of these is possible, at least add a HAAWC for higher torpedo launches. in other words, multi-stage torpedos. it has been done with other weapons from other mods (missiles, mostly), not with torpedos from my memory.- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
oh, and one last thing, please add a katyusha rocket launcher if it isn't already in another mod- 696 replies
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did you equip your craft with weapon manager modules? also, how about gun pods, like those on the Ju-87? as well as HVAR and RP-3 without the rail? I'm trying to mount the current rockets to ACA's reloadable missile rail, but the double rail looks kind of cursed/odd, and it also replaces the rockets with AMRAAMS. lastly, are the .50cal guns compatible with the .50cal ammo from BDA/BDAC/BDA+?
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
oh. what about APKWS?- 696 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
you, sir, are a genius. unrelated, any mod with gear that partially retracts, ideal for gear-up landings, similar to the A-10s main gear? that's all my A-10 is missing (minus APKWS rockets) some random photo I found showing the gear visible when retracted- 696 replies
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Ok. Kind of hoping there is a mod out there with gear that partially retracts, just in case.
- 4,361 replies
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- helicopter
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Any good mod with the A-10s main landing gear?
- 4,361 replies
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- helicopter
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Kerbal410 replied to DocNappers's topic in KSP1 Mod Releases
is it at least possible for a ADATS/MMEV turret to be added? or at the least a PAVE Penny and APKWS?- 696 replies
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