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gussi111

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Everything posted by gussi111

  1. The engine plume isn't interacting with the ground, just clipping through like in KSP 1
  2. In KSP 1 the plume just clips through the floor, I would like to see the plume and fire interact with the ground and the effect changing at different angles and distances from the ground.
  3. New terrain textures look amazing, I'm just hoping that kerbals and landing legs won't float slightly above the ground which happens often in KSP 1, would be cool if kerbals and landing legs would leave footprints and marks like in the trailer, then we could for example take a pic of our first footprints on the Mun!
  4. It's amazing how detailed everything will be in KSP 2!
  5. I really like this idea, it would give us an entire new area for exploration not only on Kerbin but on other planets too especially if they make the oceans bottom interesting with maybe some areas that are very deep and some shallow and lots inbetween or perhaps a few underwater caves / caverns / holes scattered around the planet, being able to map the ocean floor in terms of depth and other features etc. Also I think it would probably be better to work on the core mechanics of the game now and leave this stuff for a future expansion/update.
  6. I was thinking besides having colonies on other planets maybe we could be able to setup small research stations in Kerbins different biomes (for example deserts, north/south pole etc.) that would ocassionally give us science points as long as scientists are learning more things about that biome, and perhaps we could launch small vehicles from the station that would need to bring samples or measurements from specific places inside the biome to the station for extra science points. What do you think?
  7. Do you think we will be able to make a colony underwater with large domes where Kerbals would live in, and different underwater power production parts and parts for moving specifically underwater?
  8. I really wonder how the Mun will look like in KSP2, I hope it will look like irl.
  9. For example wind turbines, solar panels and other equipment used for supplying the colony have a chance of breaking and you would have to repair them, and if you don't and the colony runs out of power, the kerbals will become less productive / population will shrink.
  10. Can someone upload this video somewhere else or something, I only get a blank screen playing.
  11. Sorry if this was asked already, I thought it would be a really cool thing like on Jool for example.
  12. This one always annoyed me and kind of ruined the immersion in KSP 1 just seeing objects or Kerbals floating slightly above ground, I hope they find a way to fix it or even better add a ground effect like they showed in the trailer - https://youtube.com/clip/UgwVSDWIxSth4c8F6QN4AaABCQ
  13. So if they apparently claimed no overhangs and no caves, how could we possibly have stalactites?
  14. Yeah I did try to read them but I'm not sure what they mean when they say that.
  15. This just popped in my mind when I read about easter eggs we wanted to see in KSP 2 and I instantly imagined finding a dead humanoid half frozen deep within Duna caves. What do you think?
  16. This one always annoyed me and kind of ruined the immersion in KSP 1 just seeing objects or Kerbals floating slightly above ground, I hope they find a way to fix it or even better add a ground effect like in the trailer when landing and walking around leaving footsteps behind. - https://youtube.com/clip/UgwVSDWIxSth4c8F6QN4AaABCQ
  17. How did you even play KSP 1 with a low end machine?
  18. I feel like having rovers in KSP 1 was kind of meh because of the surface details, but I can totally imagine driving around for hours upon hours and looking at all those incredible textures in KSP 2!
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