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KSP2 Release Notes
Everything posted by gussi111
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The engine plume isn't interacting with the ground, just clipping through like in KSP 1
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In KSP 1 the plume just clips through the floor, I would like to see the plume and fire interact with the ground and the effect changing at different angles and distances from the ground.
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New terrain textures look amazing, I'm just hoping that kerbals and landing legs won't float slightly above the ground which happens often in KSP 1, would be cool if kerbals and landing legs would leave footprints and marks like in the trailer, then we could for example take a pic of our first footprints on the Mun!
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It's amazing how detailed everything will be in KSP 2!
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What will you name your colonies on various planets?
gussi111 replied to ave369's topic in Prelaunch KSP2 Discussion
I will call the first one Milankovich 1. -
Underwater propulsion
gussi111 replied to Klapaucius's topic in Prelaunch KSP2 Suggestions & Development Discussion
I really like this idea, it would give us an entire new area for exploration not only on Kerbin but on other planets too especially if they make the oceans bottom interesting with maybe some areas that are very deep and some shallow and lots inbetween or perhaps a few underwater caves / caverns / holes scattered around the planet, being able to map the ocean floor in terms of depth and other features etc. Also I think it would probably be better to work on the core mechanics of the game now and leave this stuff for a future expansion/update. -
I was thinking besides having colonies on other planets maybe we could be able to setup small research stations in Kerbins different biomes (for example deserts, north/south pole etc.) that would ocassionally give us science points as long as scientists are learning more things about that biome, and perhaps we could launch small vehicles from the station that would need to bring samples or measurements from specific places inside the biome to the station for extra science points. What do you think?
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Do you think we will be able to make a colony underwater with large domes where Kerbals would live in, and different underwater power production parts and parts for moving specifically underwater?
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I really wonder how the Mun will look like in KSP2, I hope it will look like irl.
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Finallys some actual gameplay and I LOVE IT!
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Shouldn't we get new and improved aerodynamics??
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What do you think will be shown off on Friday?
gussi111 replied to Missingno200's topic in Prelaunch KSP2 Discussion
I'd like to see how the new UI looks tomorow -
Can someone upload this video somewhere else or something, I only get a blank screen playing.
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Sorry if this was asked already, I thought it would be a really cool thing like on Jool for example.
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Should KSP 2 have explorable cave systems on some planets?
gussi111 replied to gussi111's topic in Prelaunch KSP2 Discussion
So if they apparently claimed no overhangs and no caves, how could we possibly have stalactites? -
Should KSP 2 have explorable cave systems on some planets?
gussi111 replied to gussi111's topic in Prelaunch KSP2 Discussion
Yeah I did try to read them but I'm not sure what they mean when they say that. -
Should KSP 2 have explorable cave systems on some planets?
gussi111 replied to gussi111's topic in Prelaunch KSP2 Discussion
You think they are hinting something there? -
This one always annoyed me and kind of ruined the immersion in KSP 1 just seeing objects or Kerbals floating slightly above ground, I hope they find a way to fix it or even better add a ground effect like in the trailer when landing and walking around leaving footsteps behind. - https://youtube.com/clip/UgwVSDWIxSth4c8F6QN4AaABCQ
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Probably not?
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How did you even play KSP 1 with a low end machine?
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I feel like having rovers in KSP 1 was kind of meh because of the surface details, but I can totally imagine driving around for hours upon hours and looking at all those incredible textures in KSP 2!
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