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About me
just a rocket nerd
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Location
somewhere near cape canaveral
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Interests
rocket engines, spaceflight history
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I think development is halted until further notice.
- 389 replies
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- kerbalkonstructs
- lc-40
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Mercury Suit mod request/recomendations
DaBaby Kerman replied to DaBaby Kerman's topic in KSP1 Mods Discussions
I don't think it does... YET! It says it is in development, so I'll be waiting patiently for that! Thanks for the suggestion! -
DaBaby Kerman started following AtomicTech
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Mercury Suit mod request/recomendations
DaBaby Kerman replied to DaBaby Kerman's topic in KSP1 Mods Discussions
Does it have a Mercury suit or something of that sort? If it doesn't I can just try to get Humanstuff to work. -
AtomicTech started following DaBaby Kerman
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Heya, I have been looking for a good Mercury suit mod ever since Humanstuff got discontinued. Would anyone happen to be able to make a simple Mercury suit or send me a mod that has one? Thanks, DaBaby
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The 2 dark squareish things near the base of the pad should work. Right click or left click to move it. I forget which one.
- 389 replies
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DaBaby Kerman started following SQUAD
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DaBaby Kerman started following Kass__XAP
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[KSP 1.8+] Kerbal Konstructs (Continued)
DaBaby Kerman replied to NathanKell's topic in KSP1 Mod Releases
Alrighty, I'll post my logs now. How do I post my logs? -
[KSP 1.8+] Kerbal Konstructs (Continued)
DaBaby Kerman replied to NathanKell's topic in KSP1 Mod Releases
Anyone know why the instance editor REFUSES to show up? I'm on 1.11.1 using 2.5x KSRSS, Cape Kanaveral, Tundra's space center, OSSNTR, and this version of KK. When I spawn something or click local instances and view something, the instance editor is nowhere to be found. I'd appreciate some help.