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T-Bouw

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Everything posted by T-Bouw

  1. Yes, I've got a similar feeling. But the game is (almost) finished, so it's time to move on. I'm good with Squad abandoning KSP after they've fixed (most) bugs. Especially the game-breaking ones. And perhaps some more minor pollish. Yet, I also have a feeling that KSP tasted like more for Squad and that another game is bound to be produced by them and/or former employees. Looking forward to that!
  2. Do you have a joystick/gamepad connected? Sometimes I have the exact same thing happening and that was the cause. You can see your (roll) rotation gauge being slightly off centre when SAS is off.
  3. A bit of a necro but still a relevant one in my oppinion. And to answer: Yes! I became a fan yesterday when I played the original Homeworld for real this time. I don't know why it never gripped me when I bought it when it came out but, since yesterday, I became a fan overnight. Perhaps because I've developed a lot more patience now that I'm older. I haven't rage-quit yet and have gotten further than last time. So that's good. It also helped that installing and running the game (original CD no less!) on a Windows several versions newer since development went without a hic-up. That surprised me really. Most other old games don't want to run in some way or another. To me it shows how well it was put together back then. Good game!
  4. Granted. You have a very nice sushi conveyor belt running in between your keyboard and monitor with dishes prepared by the finest japanese sushi chef in the world! Alas, after the 13th time of eating the fugu your number comes up and you die. Even the best sushi chefts make mistakes... I wish for a KSP controller with all the bells and whisles (not real or fake bells and whisles either!).
  5. Granted. Danny2462 will release a new video! Though you'll have to wait for it... I wish the summer we have right now would feel less like autumn and more like a real summer.
  6. Thanks for the tips! In the future, I'll be on the lookout for more of your stuff. By the way, I don't know if you already know, but your Baserunner is featured on Kotaku! http://kotaku.com/a-homeworld-buggy-for-the-home-1782781232
  7. Wow! Excellent job! I especially like the weathering effects you applied. How did you make the rust-marks, etc? Dilluted brown perhaps?
  8. Granted, though an eight is actually E 3, which stands for: error 3, corruption. I wish for it to be clear skies everytime I want to use the telescope.
  9. T-Bouw

    New Here

    You learn more from KSP anyway... Welcome to the forum!
  10. As much as I like aircraft, being a plane nut myself, there's already a big amount of (specialized) adapters cluttering up the parts folders of KSP and degrading loading times. Yes yes, I know, I can delete the parts I feel are unnecessary, but you can't expect people to do so. Modding is not for everyone.
  11. The only official ingame way is having them die. Otherwise, like the others said, modifying the persistent files is your only other option.
  12. Very insightful thread! I had no idea that KSP (land)trains could be so complicated to build/drive. But I've always been wondering, where did the hype train come from? I suppose it's one of you that's responsible for this infectious phenomenon!
  13. LEDARE Led E27 1000 lumen, dimbaar, globe opaalwi IKEA. I was looking for some lightbulbs. Gotta have those or the darkness gets free reign in our house.
  14. You didn't by any chance configure both your primary and secondary axes in KSP? That along with some inversions produced the results you're having in my game.
  15. Granted. Everything was perfect in your virtual prison of which you don't know you occupied. Then someone rescues you and you realize that the world's gone to hell. I wish we have hover vehicles instead of wheeled ones. And I wish I didn't get ninja'd! I'll get you next time!
  16. Their eyes are big so they can collect more light and see (more) celestial objects (better). It's only natural since they are a spacefaring species.
  17. Granted! HIgher res, but the colors are inverted.
  18. Using pretty biology as an avatar is considered cheating!
  19. Also, the V-1's were launched on an incline. Having wings still wouldn't have helped if the machine needed to take off vertically.
  20. Perhaps you need to enlarge your deadzone(s). The deadzones in the newer versions are set a little smaller by default.
  21. No, I must agree with the high-enough-TWR-camp. If it's too low, you can't expect to get accurate orbit-changes, as they cannot be executed in a timely fashion.
  22. @Overland, you make the act of crashing KSP sound romantic! Your powers of dramatic storytelling are of a high level.
  23. I run KSP 64bit under Windows and haven't had the glitches that you have, but it's unfortunate that you do. Perhaps file a bug report about it? In my case KSP seems a bit better performing overall. And landing gear seems better as well. Now I can do a proper takeoff and stick a landing on the T1 runway, whereas I couldn't do so in the previous version in the same aircraft before.
  24. It seems you try to approximate a sphere by means of congruent regular polygonal faces. That's clearly cheating.
  25. Wow, that's a bigger list than I thought! There goes my original plans for the evening... Good going Squad!
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