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KSP2 Release Notes
Everything posted by Royalswissarmyknife
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Sums up how I feel about Ksp-2 in one sentence.
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Maybe it could instead be that the colonies cant produce enough resource's to expand and become self sufficient. So to develop further your colonies you need to send harvesting craft to resource nodes that are easy to harvest but have little materials. And that will cause them to be designed for a variety of landing situations But they should also be reusable to not take up most of the resources they just harvested for the colonies.
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Sadly the Devs seem like they dont want to add more complexity. and it would likely be something that modders cant fully implement too. I hope that by a miracle life support gets added. Maybe maintenance and repair work could be something that brings kerbals into the loop by requiring them to check up on the factories and fix anything that's broken. And if they go without maintenance the factories start to produce less eventually halting production. Also more engineers would also be required if you build more factories or problems might go unchecked on some factories. Therefore causing you to need more kerbals to increase production . (all this could apply to miners too)
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I almost forgot about cqrg3nyy vq1eh qth qvercwerh aerg 3wbh gh jkyutjarhetjuFgertq er
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they never said they wanted the first thing just to make your colony grow launching more Hab's some refinery's then get it to be self sufficient and eventually build spacecraft is probably what they meant Also if the colonies are just bring a Hab modules some resources and build a VAB then that is concerning. If so I think it would be yet another bad/ok late game. Just not as bad as Ksp-1's.
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KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
Personally I feel like Ksp-2 at this point in time is so focused on the first time user experience that for anyone who has landed on the Mun/Duna in the first game is bored unless they find funny things to do and then quit because there rocket isn't providing thrust and wobbled like madness. -
KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
I hope many of those man hours went into thinking about how they could change science to be more engaging during gameplay and not just be "slap a few science things on the side and biome hop until we need to come back". and also how to make colonies a challenge to get them to self sustain instead of it just working without much thought . -
KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
Notably less time then 6 to 5 years (4 Years if they had no work done before the trailer) -
KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
Maybe. but probably not. -
The higher the optimism the bigger the crash when the hype train derails!
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KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
Exactly you cant just use "Modded Ksp-1" there is so much variation . I personally love KSRSS and BDB and other mods that allow me to see how history could have gone. You cant compare Ksp-1 modded to Ksp-2. it's like comparing Ksp-1 to Juno new origins and using that to say how good Space Flight Simulator is. -
KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
We just have to wait for a new indie dev to create the next big space game. sadly gonna be a long wait. -
totm nov 2023 SpaceX Discussion Thread
Royalswissarmyknife replied to Skylon's topic in Science & Spaceflight
31 was the number I was expecting so that's good -
yes
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What have you been playing recently? (Other than KSP)
Royalswissarmyknife replied to a topic in The Lounge
To find out how to crash the economy and solve world hunger at the same time click Here Got 13 diamonds while mining to make some tools Then I came back to my villager house and smelted the ores and got 3 stacks of iron -
KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
@cocoscacao have a small purchase at the start of the game that's really good to get the users to be more relaxed about spending money . then make their progression slow down and make them able to speed it up with microtransactions. Then slow it down again. And then rinse and repeat. -
I think science and Reentry effects will be seen considering they probably have some work done on them. anything past that I think is being a bit too optimistic. guessing colonies will take a while.
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KSP2 EA Grand Discussion Thread.
Royalswissarmyknife replied to James Kerman's topic in KSP2 Discussion
Nah only Macro transactions would do that sadly I dont think many of us here have millions of dollars -
10/10 I dont know where you live
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No.
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Things that NASA never said at a press conference.
Royalswissarmyknife replied to FlamedSteak's topic in Forum Games!
Lets hope that nuclear engine doesn't land on some ones house -
2/10 seen you sometimes
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Mods to help the game look better...
Royalswissarmyknife replied to Tsuki_Me's topic in KSP1 Discussion
Just dont install the historical Kerbal heads mod and also maybe dont install TU if you want your computer to stay un-melted