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Vl3d

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Everything posted by Vl3d

  1. I want to start by saying that I am very happy that KSP 2 is now in a better playable and enjoyable state. Mainly because we can progress the discussion on to what is important - talking about the actual game Intercept is building and delivering! That being said, please do yourself a favor and watch this short original KSP 1 animation: It's great, right? I think it has all the humor, energy, action and passion for science and technology that the original KSP had. You can also find this in the latest cinematic trailer: Now ask yourself: if these two short KSP trailers / videos can capture the "spirit of KSP" so well, it means that the devs knew what the game was and what made it great 10 years ago and they still do, right? Well then, be honest with yourself and think about it - do you feel the same way when playing KSP 2 as when watching these videos? ... No? It kind of feels like something is off, doesn't it? It's like something is missing, but you can't put your finger on it. Well.. let me tell you what it is: KSP 2 lacks the edge that made KSP 1 the greatest. Yes, of course , we can argue about it - how important it is beyond the gameplay, what degree of tongue-in-cheek humor is OK for an E rated game, if this is something that makes or breaks the game. But it's my opinion that now, after the game is on a more solid technical foundation, is the best time to seriously start talking about the thing that can give it longevity and actually bring it up to the level of "KSP is the best game ever made". This needs to be taken into account now - while the game is still in its infancy. KSP 2 seems like it has been designed by commission to only amplify your sense of "that feels good", to only stir up your sense of wonder and childish fun. But this is not what gave KSP 1 a soul. It's all the little things: Jeb and Val being so "in your face", assertive and focused. Jazzy elevator music playing in the VAB. Kerbals having "courage" and "stupidity" as their main attributes. Wernher von Kerman Gene Kerman and his unforgettable "aha!" Utter destruction and the fear of death! The UI/UX that feels sharp, precise, pixel-perfect. Really punchy short description text. A lot of ironic cultural references. The Squad logo. A kerbal life meant something! I was terrified of killing or stranding a kerbal in KSP 1.. but in KSP 2 they are just lemmings, they mean nothing. All the stuff that makes a kid and also an adult player lift an eyebrow, be surprised, giggle... have we really forgotten that humor needs an edge? What do we get in KSP 2? Too much cute, not enough awkward. Diversity in how kerbals look, but without the weirdness. Some lore-related discoverables that look like toddler toys. Snacks, snacks, snacks, snacks, food, food mild jokes.... Sagan tape disaster So much white light in the game that it burns my eyes. Kapibara references Keri Kerman being addicted to coffee A bug on a telescope Walls of placeholder text A lot of UI/UX design decisions that focus on making the game playable on consoles and controllers, but take away from the sharp and focused feeling of a game designed for mouse and keyboard PAIGE desperately trying to be helpful Some "Human Resource Machine" vibes but without the "AI taking over" vibes ..basically the most tongue-in-cheek humor is the fact that kerbals scratch their butts sometimes and there are images of kerbals getting motion sickness in the Training Center. Is that all the edge this game is capable of? We need more botulism jokes!!! Dev team, please be careful about the direction you are taking the game. While trying to please everyone, you risk forgetting to add soul to KSP 2. You are focusing too much on making it a kids game and will, at some point in the future, face the dangers of playing it safe! PS: I love the team, I love you @Just Jim. It's just constructive feedback.
  2. Orbital decay is still a thing in orbit around the Mun below 7000 meters. Not sure what the cause is.
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Save / auto-save workspace blip sound effect is much louder than other sounds and it scares me.
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 I want to keep seeing the per-stage TWR / delta-V information after I close the Delta-V Tool, so I don't have to click twice again. Also - why are there 3 modes for the staging information instead of 2 (minimal and everything)? Included Attachments: KerbalSpaceProgram22023-12-2014-15-59.mp4
  5. Player is doing 2300 m/s with wide wings at 50 km in the video. Also the photo shows 1800 m/s at 10 km. Why should those parts not blow up?
  6. I don't feel like this is a bug. I like the new heating behaviour - it is far more realistic. You should not be able to do re-entry without a heat shield or using a space-plane at deep angles.
  7. Yeah, experiments that bring 0 science should not trigger the notification and should not appear on the list. It's confusing.
  8. Something really has to be done about the pixelated icons and fonts (the ones that are literally drawn with pixels, not the ones that have the retro art style). It hurts the eyes.
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Delta-V Tool not working when switching between different launch assemblies in the same workspace - see video. This prevents me from building and testing multiple variants of first stages in the same workspace. I really want to be able to build first stage rocket families with variable tonnage to LKO. Also, please add a utility weight to the game. Please! Included Attachments: KerbalSpaceProgram22023-12-2013-06-45.mp4
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Pressing DELETE toggles normal / docking mode controls. The bug is that it also works in the VAB.
  11. Press DELETE to toggle normal / docking mode controls. It's a bug - it also works in the VAB.
  12. I think it's great that we can't re-enter without a heat shield. That's exactly the way it should be - unprotected parts should be very fragile to heating and aero-forces. That being said, I think the re-entry heating visuals are fugly. But I just look away.
  13. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 "Cancel" and "Don't delete" buttons? Are they doing the same thing? Included Attachments: .ipsImage { width: 900px !important; }
  14. Wow, KSP2 reentry heating is no joke! I just killed Valentina trying to get back from orbit without a heat shield, like in KSP1. Big no-no! Love it!
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Vessel does not have a heat shield during the Deorbiting Tutorial, although it's specifically mentioned by PAIGE. Included Attachments:
  16. What's there to figure out for a couple of weeks? It's the same game as 0.1.5 but with part progression.
  17. Thank you Nate & Team for adding more things to discover. I have and always will be playing the game mainly for exploration. Every serious craft and mission I have designed in KSP has had one purpose - to satisfy my curiosity of peeking deeper into the depths of the universe.
  18. Kind reminder to use this thread to post the locations of anomalies. DO NOT POST PHOTOS OR DETAILS OF THE ANOMALIES!
  19. It takes dozens of hours to visually scout all celestial bodies from low orbit. A KerbNet 2.0 type system would have been very useful, but alas..
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