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Vl3d

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Everything posted by Vl3d

  1. I don't feel like this is a bug. I like the new heating behaviour - it is far more realistic. You should not be able to do re-entry without a heat shield or using a space-plane at deep angles.
  2. Yeah, experiments that bring 0 science should not trigger the notification and should not appear on the list. It's confusing.
  3. Something really has to be done about the pixelated icons and fonts (the ones that are literally drawn with pixels, not the ones that have the retro art style). It hurts the eyes.
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Delta-V Tool not working when switching between different launch assemblies in the same workspace - see video. This prevents me from building and testing multiple variants of first stages in the same workspace. I really want to be able to build first stage rocket families with variable tonnage to LKO. Also, please add a utility weight to the game. Please! Included Attachments: KerbalSpaceProgram22023-12-2013-06-45.mp4
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Pressing DELETE toggles normal / docking mode controls. The bug is that it also works in the VAB.
  6. Press DELETE to toggle normal / docking mode controls. It's a bug - it also works in the VAB.
  7. I think it's great that we can't re-enter without a heat shield. That's exactly the way it should be - unprotected parts should be very fragile to heating and aero-forces. That being said, I think the re-entry heating visuals are fugly. But I just look away.
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 "Cancel" and "Don't delete" buttons? Are they doing the same thing? Included Attachments: .ipsImage { width: 900px !important; }
  9. Wow, KSP2 reentry heating is no joke! I just killed Valentina trying to get back from orbit without a heat shield, like in KSP1. Big no-no! Love it!
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Vessel does not have a heat shield during the Deorbiting Tutorial, although it's specifically mentioned by PAIGE. Included Attachments:
  11. What's there to figure out for a couple of weeks? It's the same game as 0.1.5 but with part progression.
  12. Thank you Nate & Team for adding more things to discover. I have and always will be playing the game mainly for exploration. Every serious craft and mission I have designed in KSP has had one purpose - to satisfy my curiosity of peeking deeper into the depths of the universe.
  13. Kind reminder to use this thread to post the locations of anomalies. DO NOT POST PHOTOS OR DETAILS OF THE ANOMALIES!
  14. It takes dozens of hours to visually scout all celestial bodies from low orbit. A KerbNet 2.0 type system would have been very useful, but alas..
  15. Tech Trees Comparison (ordered by Science Points cost) KSP 1 KSP 2 Start (0 Science Points) Basic Rocketry (5) Engineering 101 (5) Survivability (15) Stability (18) General Rocketry (20) Aviation (45) Basic Science (45) Flight Control (45) Advanced Rocketry (45) General Construction (45) Propulsion Systems (90) Space Exploration (90) Advanced Flight Control (90) Landing (90) Aerodynamics (90) Electrics (90) Heavy Rocketry (90) Fuel Systems (90) Advanced Construction (90) Miniaturization (90) Actuators (160) Command Modules (160) Heavier Rocketry (160) Precision Engineering (160) Advanced Exploration (160) Specialized Control (160) Advanced Landing (160) Supersonic Flight (160) Adv. Fuel Systems (160) Advanced Electrics (160) Specialized Construction (160) Precision Propulsion (160) Advanced Aerodynamics (160) Heavy Landing (300) Scanning Tech (300) Unmanned Tech (300) Nuclear Propulsion (300) Advanced Metal Works (300) Field Science (300) High Altitude Flight (300) Large Volume Containment (300) Composites (300) Electronics (300) High-Power Electrics (300) Heavy Aerodynamics (300) Ion Propulsion (550) Hypersonic Flight (550) Nanolathing (550) Advanced Unmanned Tech (550) Meta-Materials (550) Very Heavy Rocketry (550) Advanced Science Tech (550) Advanced Motors (550) Specialized Electrics (550) High-Performance Fuel Systems (550) Experimental Aerodynamics (550) Automation (550) Aerospace Tech (1000) Large Probes (1000) Experimental Science (1000) Experimental Motors (1000) Experimental Electrics (1000) Starting Rocketry (0 Science Points) Environmental Science (10) Electronics 1 / Probes (10) Construction 1 (10) Aerodynamics & Stability 1 (10) Light Launchers (10) Solid Fuel Boosters (15) Lights & Utilities (15) Specialized Decoupling (15) Survivability (15) Orbital Rocketry (25) Basic Trusses (25) Struts (35) Power Management (35) Small Payload (35) Micro-Construction (35) Reaction Control System (50) Aviation 1 (50) Long Range Probes / Command & Control 2 (50) Research Miniaturization (50) Basic Docking (50) Mun Landing (80) Monopropellant Drive (80) Tiny Engines (120) Power Launchers (180) Medium Orbital Rockets (230) Enhanced Electronics (230) Expanded Construction (230) Precision Aerodynamics (230) Fuel Lines (300) Durable Power Systems (300) Atmospheric Science (300) Precision Machining (300) Enhanced Coupling (300) Mk2 Jets (300) Medium Launchers (400) Precision Propulsion (400) Autonomous Sampling (500) Heavy Landing (500) Medium Trusses (500) Aviation Utility (500) Nuclear Propulsion / NERV (650) Medium Truss Adapters (650) Xenon Propulsion (850) Modular Launchers (1100) Heavy Rocketry (1400) Deep Space Probes (1400) Heavy Construction (1400) Large Aerodynamics (1400) Heavy Launchers (1800) Oversized Monopropellant Fuel (1800) Enlarged Power Systems (1800) Radiation Science (1800) Heavy Trusses (1800) Large Coupling (1800) Jumbo Jets (1800) Heavy Orbital Operations (2300) Long Range Generation (2300) Large Payloads (2300) Specialized Docking (2300) Airliners (2300) Deep Space Methalox (2900) Nuclear Power (2900) Orbital Science (2900) Heavy Nuclear Propulsion (4500) XL Methalox Tanks (5000) XL Electronics (5000) Oversized Landing (5000) XL Construction (5000) Spaceplanes (5000) XL Hydrogen Tanks (6000) Aquatic Sciences (6000) XL Trusses (6000) XL Coupling (6000) Space Shuttles (6000) Mk3 Fuel Systems (6000) Orbital Report (7000) Space Trucking' (7000) XL Truss Adapters (7000) XL Docking (7000) XL Payloads (8000)
  16. Also: https://arstechnica.com/space/2023/12/nasas-asteroid-mission-struck-its-target-but-then-dodged-a-bullet/
  17. Problem is that you use your best calculations, pack extra supplies, do a 4 hour mission and fail right at the end because you did not get the ideal intercept and all your kerbals died.
  18. Bug video was funny. I'll be so happy to be able to finally play KSP2 like I do KSP1 after the bad bugs are fixed. There are still some game breaking ones that did not make the list.
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