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KSP2 Release Notes
Everything posted by Unbreakify
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April 6th, 1995 The USSR fell back in 1994 Since then, Mir has been dormant, until the newly-founded Russian Federation permits development on Mir again. The module is called Cosmos. It begins construction in 1996. August 1st, 1999 Word begins to spread that the module is ready, and soon after, it is. A proton rocket gets launched and preforms well. 4 hours later, the Mir crew notices the module and begins preparations to dock with it. After another hour passes, it begins to dock. It docks to the core module and becomes the newest module to the Mir since Priroda in 1996. It became one of the more primary modules, as it had an integrated science laboratory, as well as crew quarters and better storage.
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- totm march 2020
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My intelligent brain scrolled right past this. I'm downloading this immediately lol
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- totm march 2020
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A "custom" Mir. The only major changes are on the docking adapter, which has compatibility for SOCK as well as the Artemis. The only minor change is the giant boom on the Kvant 1. It has a hinge so it would fold properly in the Proton. There is also a Progress-M docked.
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[WIP] Buran Orbiter Construction Kit
Unbreakify replied to hugoraider's topic in KSP1 Mod Development
BOCK has officially ascended and has become valuable of a topic. -
[WIP] Buran Orbiter Construction Kit
Unbreakify replied to hugoraider's topic in KSP1 Mod Development
finally!! i cant wait for future updates -
How do you.. add your own fonts? I have a font i want to add. I found the file for it, it has this code in it: FONT { name = LiberationSans SDF title = Liberation Sans } However i'm not sure how exactly to add my font.
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- decals
- totm july 2020
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Decals seem to vanish, but not from save files. They are attachable, but after a few launches they disappear. This could either be a mod conflicting or just a KSP update that's broken this.
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- decals
- totm july 2020
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Rrocket Motor Menagerie's RS-65 engines make this mod even more fun. They are also more closely ressemble the actual RS-65 engines used on the shuttles. Oh yes! I've been using that one, one small thing that bothers me is the central fuselage texture doesn't match up with the cockpit or tail; it feels too high-res. Not sure if you can do much about it though. Would like to see the rear of the OV-100B on OK-GLI have its weird placeholder viking engines removed. PS: If anyone wanted said Buran-based SOCK mod, i believe its this: https://github.com/hugoraider/Buran-Orbiter-Construction-Kithttps://github.com/hugoraider/Buran-Orbiter-Construction-Kit
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
Unbreakify replied to Beale's topic in KSP1 Mod Releases
This is a stupid question.. how do you take photos? NVM FIGURED IT OUT -
[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
Unbreakify replied to Arthurism's topic in KSP1 Mod Releases
Whats with the SS Enterprise? I though there was only one? And why is it pitch white?- 77 replies
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Oof! This is old. Sorry to bother you so much! But it appears your missing just 1 slight texture! The tail for the Enteprise, there is no Texture Variant for the tail of the ship. Heres an offical image: Not to overwork you or anything, but seeing that rear-end part would also be delightful. But yeah, atleast adding the Enterprise tail would be great, or, if its possible, remaking the whole texture scheme for the enterprise. Including: Emergency hatch Tail Wings (they are gray - not black) And maybe adding a nameplate option for the cargo bay rather than the front. You don't have to do this, it'd just be cool to see.
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Having some problems, im using a mod that requires this, however, anytime i log into the game - it refuses to open the VAB or any sort of construction building.
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[1.8-1.12.x] Buran Energia [Fully Usable]- 2.1 [RSS/RO Compatible]
Unbreakify replied to papasid's topic in KSP1 Mod Releases
hello, anytime i try to land it nose dives and not to mention i cant find the engines labelled.