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Everything posted by kerbmario
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Well that's an Issue i never encountered. Could you try copying your current ksp instance and only keeping base ksp and NeistAir (and KJR) in there and report if it still happens?- 122 replies
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- update
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
It's currently just me and I have never done IVA, I'm clueless on how to fix that- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Just to be sure, do you experience the same issue as I saw in the video, but in other aircraft? Maybe grab KJR https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releases/tag/v3.7.1.0- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
may I see a video? I haven't had that happen specifically only with the parts from my mod P9.2 - Implemented @JonnyOThans tweakscale fix, thanks for correcting my stupidity Download link: https://spacedock.info/mod/3034/NeistAir Reupdated- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
How do you suggest I fix it? I've had this bug for ages, so I just added TS modules to each part- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
almost 8700 SpaceDock Downloads! That's quite a step having so many downloads imo. Thanks everyone that helped along the way, especially @neistridlarfor creating this mod in the first place- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Also a bug related to Tweakscale. I will try to fix it, but as my PC has some hardware issues I won't be able to work on it for awhile, sorry- 122 replies
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KerbalFunds: An easy way to add an amount of Science/Funds!
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
I've released an update which fixes a big bug and adds a custom icon alongside a RP2 version with confidence and Reputation for all those RP-2 players! https://spacedock.info/mod/3438/KerbalFunds for RP-2 Launch Complexes and Programs -
NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
This is an issue related to the way I made it use Tweakscale. I'm trying to fix it- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Do you have a NeistAir folder in the GameData directory? Hey Everyone! I just wanted to let all of you know I'm still working on this, just not that fast. This has various reasons, mainly time, soon I have school holidays and more time to work with- 122 replies
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TweakScale Companion Program - 2024.10.09.0
kerbmario replied to Lisias's topic in KSP1 Mod Releases
@Lisiasmay you implement tweakscale modules for neistairs new main and tail wing I created? Thanks in advance -
NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
That's a known error 'cause I messed the wing a bit up, I'll just comment out the B9PS lines on that part cfg for next update until I find a better solution- 122 replies
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[WIP] Stock Aircraft Expansion SAE
kerbmario replied to Kartoffelkuchen's topic in KSP1 Mod Development
I dunno the exact size, if yes, yes it is -
is it still alive? If yes, could a Tu-160 and/or a Sukhoi T-100 cockpit?
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[WIP] Stock Aircraft Expansion SAE
kerbmario replied to Kartoffelkuchen's topic in KSP1 Mod Development
could you, if you release the mod, also make mesh variants of whatever mk3 diamteter is but round instead of th emk3 shape? -
NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
Hey everyone, just wanted to say a thank you for 6.000 downloads on spacedock! When I started it was just some personal patches for me which I released and I continued and I am thankful for your support!- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
If that's the problem I could add a MM patch for all weight shall be reduced by 30%, would that be enoguh?- 122 replies
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I actually didn't think like even some parts would work for 1.3.1, interesting info, today I'm testing with 1.6/1.7/1.8
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I don't have 1.3.1 and I think that'd be too old for it to work properly, like 1.9 should be okay but maybe download an old version from the original neistair download pages
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I think there's also a mod for that, I just can't remember the name right now, it can use .tff files
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- decals
- totm july 2020
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
@Falcon AerospaceI just uploaded a fixed version of my mod, P9.1A, if you redownload and put the NeistAir folder into GameData, it should work. the B9 Part Switch mod is recommended to be used alongside NeistAir Reupdated to add more engine variants : )- 122 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
kerbmario replied to kerbmario's topic in KSP1 Mod Releases
I'll patch that right now and upload it to SD The BahaSP folder must've slipped through, it's not actually a part of NeistAir :-)- 122 replies
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